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pre-release-database-cdb
Commits
61e24bf1
Commit
61e24bf1
authored
Oct 09, 2025
by
wind2009
Browse files
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Fix
parent
154d1d9b
Pipeline
#40965
passed with stages
in 1 minute and 29 seconds
Changes
2
Pipelines
1
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2 changed files
with
3 additions
and
2 deletions
+3
-2
script/c101303057.lua
script/c101303057.lua
+1
-1
script/c101303058.lua
script/c101303058.lua
+2
-1
No files found.
script/c101303057.lua
View file @
61e24bf1
...
@@ -12,7 +12,7 @@ function s.initial_effect(c)
...
@@ -12,7 +12,7 @@ function s.initial_effect(c)
e2
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e2
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
+
EFFECT_FLAG_SET_AVAILABLE
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
+
EFFECT_FLAG_SET_AVAILABLE
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetTargetRange
(
LOCATION_
ONFIELD
,
LOCATION_ONFIELD
)
e2
:
SetTargetRange
(
LOCATION_
MZONE
,
0
)
e2
:
SetTarget
(
s
.
tglimit
)
e2
:
SetTarget
(
s
.
tglimit
)
e2
:
SetValue
(
aux
.
tgoval
)
e2
:
SetValue
(
aux
.
tgoval
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
...
...
script/c101303058.lua
View file @
61e24bf1
...
@@ -5,7 +5,7 @@ function s.initial_effect(c)
...
@@ -5,7 +5,7 @@ function s.initial_effect(c)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_DECKDES
)
e1
:
SetCategory
(
CATEGORY_
SEARCH
+
CATEGORY_
TOHAND
+
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_DECKDES
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
...
@@ -20,6 +20,7 @@ function s.initial_effect(c)
...
@@ -20,6 +20,7 @@ function s.initial_effect(c)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
s
.
tntg
)
e2
:
SetTarget
(
s
.
tntg
)
e2
:
SetOperation
(
s
.
tnop
)
e2
:
SetOperation
(
s
.
tnop
)
...
...
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