Commit 613d460c authored by wind2009's avatar wind2009

Fix

parent 18af3681
Pipeline #41682 passed with stages
in 2 minutes and 58 seconds
...@@ -50,7 +50,8 @@ function s.cfilter2(c,lv) ...@@ -50,7 +50,8 @@ function s.cfilter2(c,lv)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc)
and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local lv=0 local lv=0
if tc:IsLevelAbove(1) then lv=tc:GetLevel() end if tc:IsLevelAbove(1) then lv=tc:GetLevel() end
if tc:IsRankAbove(1) then lv=tc:GetRank() end if tc:IsRankAbove(1) then lv=tc:GetRank() end
...@@ -60,6 +61,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -60,6 +61,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.cfilter2,tp,LOCATION_MZONE,0,1,1,tc,lv) local g=Duel.SelectMatchingCard(tp,s.cfilter2,tp,LOCATION_MZONE,0,1,1,tc,lv)
local tc2=g:GetFirst() local tc2=g:GetFirst()
Duel.HintSelection(g)
local lv2=0 local lv2=0
if tc2:IsLevelAbove(1) then lv2=tc2:GetLevel() end if tc2:IsLevelAbove(1) then lv2=tc2:GetLevel() end
if tc2:IsRankAbove(1) then lv2=tc2:GetRank() end if tc2:IsRankAbove(1) then lv2=tc2:GetRank() end
......
...@@ -7,6 +7,7 @@ function s.initial_effect(c) ...@@ -7,6 +7,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING) e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetCondition(s.condition) e1:SetCondition(s.condition)
e1:SetTarget(s.target) e1:SetTarget(s.target)
......
...@@ -29,36 +29,37 @@ function s.atkfilter(c) ...@@ -29,36 +29,37 @@ function s.atkfilter(c)
return c:IsSetCard(0x7f) and c:IsType(TYPE_XYZ) and c:IsAttribute(ATTRIBUTE_LIGHT) return c:IsSetCard(0x7f) and c:IsType(TYPE_XYZ) and c:IsAttribute(ATTRIBUTE_LIGHT)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local cg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp) local cg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
if #cg>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if #cg>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=cg:Select(tp,1,1,nil) local sg=cg:Select(tp,1,1,nil)
local tc=sg:GetFirst() local tc=sg:GetFirst()
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local ag=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_GRAVE,0,nil) local ag=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_GRAVE,0,nil)
local atk=ag:GetSum(Card.GetAttack) local atk=ag:GetSum(Card.GetAttack)
local e2=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(atk)
e2:SetValue(atk) tc:RegisterEffect(e1)
tc:RegisterEffect(e2)
end end
Duel.SpecialSummonComplete()
end end
end end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp) function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local rc=eg:GetFirst() local rc=eg:GetFirst()
return rc==Duel.GetAttacker() and rc:IsStatus(STATUS_OPPO_BATTLE) and rc:IsFaceup() return rc==Duel.GetAttacker() and rc:IsStatus(STATUS_OPPO_BATTLE) and rc:IsFaceup()
and rc:IsSetCard(0x7f) and rc:IsType(TYPE_XYZ) and rc:IsSetCard(0x7f) and rc:IsType(TYPE_XYZ)
and rc:IsAttackAbove(1000) and rc:IsAttackAbove(1000) and rc:IsControler(tp)
and rc:IsAttribute(ATTRIBUTE_LIGHT) and rc:IsControler(tp) and (rc:GetOriginalAttribute()&ATTRIBUTE_LIGHT)~=0
and not rc:IsStatus(STATUS_DESTROY_CONFIRMED)
end end
function s.atkop(e,tp,eg,ep,ev,re,r,rp) function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetAttacker() local tc=Duel.GetAttacker()
if tc:IsFaceup() then if tc:IsFaceup() and tc:IsControler(tp) and tc:IsType(TYPE_MONSTER) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
......
...@@ -9,7 +9,6 @@ function s.initial_effect(c) ...@@ -9,7 +9,6 @@ function s.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -22,32 +21,32 @@ function s.desfilter(c,atk) ...@@ -22,32 +21,32 @@ function s.desfilter(c,atk)
return c:IsAttackBelow(atk-1) and c:IsFaceup() return c:IsAttackBelow(atk-1) and c:IsFaceup()
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp) local g=Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
local dg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,g:GetFirst():GetAttack())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,dg:GetCount(),0,0)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if not tc:IsRelateToChain() then return end if not tc:IsRelateToChain() or not tc:IsFaceup() or not tc:IsType(TYPE_MONSTER) then return end
if tc:IsFaceup() then local dg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,tc:GetAttack())
local dg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,tc:GetAttack()) if Duel.Destroy(dg,REASON_EFFECT)~=0 then
if Duel.Destroy(dg,REASON_EFFECT)~=0 then local sg=Duel.GetOperatedGroup()
local sg=Duel.GetOperatedGroup() local dam=sg:GetSum(Card.GetBaseAttack)
local dam=sg:GetSum(Card.GetBaseAttack) if Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil,REASON_EFFECT)
if Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_HAND,0,1,nil) and dam>0
and dam>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect()
Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local hg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_HAND,0,nil) local hg=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,nil,REASON_EFFECT)
Duel.SendtoGrave(hg,REASON_EFFECT+REASON_DISCARD) Duel.SendtoGrave(hg,REASON_EFFECT+REASON_DISCARD)
Duel.Damage(1-tp,dam,REASON_EFFECT) Duel.Damage(1-tp,dam,REASON_EFFECT)
end
end end
end end
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
......
...@@ -8,6 +8,7 @@ function s.initial_effect(c) ...@@ -8,6 +8,7 @@ function s.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCondition(s.condition) e1:SetCondition(s.condition)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
...@@ -23,8 +24,6 @@ function s.initial_effect(c) ...@@ -23,8 +24,6 @@ function s.initial_effect(c)
end end
function s.checkop(e,tp,eg,ep,ev,re,r,rp) function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst() local tc=eg:GetFirst()
local p1=false
local p2=false
while tc do while tc do
if tc:IsPreviousLocation(LOCATION_MZONE) if tc:IsPreviousLocation(LOCATION_MZONE)
and tc:IsReason(REASON_BATTLE) then and tc:IsReason(REASON_BATTLE) then
...@@ -46,7 +45,7 @@ end ...@@ -46,7 +45,7 @@ end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
local chkf=tp local chkf=tp
local mg1=Duel.GetFusionMaterial(tp) local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf) local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then if not res then
local ce=Duel.GetChainMaterial(tp) local ce=Duel.GetChainMaterial(tp)
...@@ -80,18 +79,19 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -80,18 +79,19 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil) local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst() local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf) local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1) tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect() Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf) local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation() local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2) fop(ce,e,tp,tc,mat2)
end end
tc:CompleteProcedure() tc:CompleteProcedure()
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1))
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2)) e1:SetDescription(aux.Stringid(id,2))
e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetCategory(CATEGORY_ATKCHANGE)
...@@ -114,7 +114,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -114,7 +114,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2,true) tc:RegisterEffect(e2,true)
end end
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1))
end end
end end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
...@@ -132,7 +131,7 @@ function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -132,7 +131,7 @@ function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.atkop(e,tp,eg,ep,ev,re,r,rp) function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
......
...@@ -47,7 +47,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -47,7 +47,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
e:SetLabel(race,att) e:SetLabel(race,att)
end end
function s.filter1(c,e) function s.filter1(c,e)
return not c:IsImmuneToEffect(e) return c:IsOnField() and not c:IsImmuneToEffect(e)
end end
function s.filter2(c,e,tp,m,ec,f,chkf) function s.filter2(c,e,tp,m,ec,f,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c)) return c:IsType(TYPE_FUSION) and (not f or f(c))
...@@ -85,8 +85,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -85,8 +85,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
end end
end end
if res and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then if res and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
local chkf=tp chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e) mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,ec,nil,chkf) local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,ec,nil,chkf)
local mg2=nil local mg2=nil
local sg2=nil local sg2=nil
...@@ -103,13 +103,13 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -103,13 +103,13 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil) local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst() local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,ec,chkf) local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,ec,chkf)
tc:SetMaterial(mat1) tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect() Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else elseif ce then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,ec,chkf) local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,ec,chkf)
local fop=ce:GetOperation() local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2) fop(ce,e,tp,tc,mat2)
...@@ -138,17 +138,18 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -138,17 +138,18 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local srg=rg:FilterSelect(tp,s.cfilter,1,1,nil,e,tp) local srg=rg:FilterSelect(tp,s.cfilter,1,1,nil,e,tp)
if srg:GetCount()>0 then if srg:GetCount()>0 then
local rc=srg:GetFirst() local rc=srg:GetFirst()
local level=rc:GetLevel()
if Duel.Release(rc,REASON_EFFECT)>0 if Duel.Release(rc,REASON_EFFECT)>0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and not Duel.IsPlayerAffectedByEffect(tp,59822133) and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,0,0,rc:GetLevel(),RACE_SPELLCASTER,ATTRIBUTE_DARK) then and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,0,0,level,RACE_SPELLCASTER,ATTRIBUTE_DARK) then
for i=1,2 do for i=1,2 do
local token=Duel.CreateToken(tp,id+o) local token=Duel.CreateToken(tp,id+o)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
e1:SetValue(rc:GetLevel()) e1:SetValue(level)
token:RegisterEffect(e1,true) token:RegisterEffect(e1,true)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
end end
......
...@@ -11,10 +11,10 @@ function s.initial_effect(c) ...@@ -11,10 +11,10 @@ function s.initial_effect(c)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetCondition(aux.dscon) e1:SetCondition(s.atkcon)
e1:SetCost(s.atkcost1) e1:SetCost(s.atkcost)
e1:SetTarget(s.atktg) e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop1) e1:SetOperation(s.atkop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--equip --equip
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
...@@ -29,7 +29,10 @@ function s.initial_effect(c) ...@@ -29,7 +29,10 @@ function s.initial_effect(c)
e2:SetOperation(s.eqop) e2:SetOperation(s.eqop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.atkcost1(e,tp,eg,ep,ev,re,r,rp,chk) function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsBattlePhase() and aux.dscon(e,tp,eg,ep,ev,re,r,rp)
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD) Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end end
...@@ -42,9 +45,9 @@ function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -42,9 +45,9 @@ function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end end
function s.atkop1(e,tp,eg,ep,ev,re,r,rp) function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsFaceup() then if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
...@@ -68,7 +71,7 @@ end ...@@ -68,7 +71,7 @@ end
function s.eqop(e,tp,eg,ep,ev,re,r,rp) function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if aux.NecroValleyFilter()(c) and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then if aux.NecroValleyFilter()(c) and c:IsRelateToChain() and tc:IsFaceup() and tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) then
if not Duel.Equip(tp,c,tc) then return end if not Duel.Equip(tp,c,tc) then return end
--equip limit --equip limit
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
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