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pre-release-database-cdb
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pre-release-database-cdb
Commits
605b361c
Commit
605b361c
authored
Mar 10, 2025
by
wind2009
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Update K9-66a号 ヨクル
parent
b3b9230d
Changes
2
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2 changed files
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3 additions
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3 deletions
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DBJH.cdb
DBJH.cdb
+0
-0
script/c100236032.lua
script/c100236032.lua
+3
-3
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DBJH.cdb
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script/c100236032.lua
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605b361c
...
@@ -60,7 +60,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -60,7 +60,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
sc
=
e
:
GetLabelObject
()
local
sc
=
e
:
GetLabelObject
()
local
g
=
Group
.
FromCards
(
c
,
sc
)
local
g
=
Group
.
FromCards
(
c
,
sc
)
local
fg
=
g
:
Filter
(
Card
.
IsRelateTo
Effect
,
nil
,
e
)
local
fg
=
g
:
Filter
(
Card
.
IsRelateTo
Chain
,
nil
)
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
59822133
)
then
return
end
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
59822133
)
then
return
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<
2
then
return
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<
2
then
return
end
if
fg
:
GetCount
()
~=
2
then
return
end
if
fg
:
GetCount
()
~=
2
then
return
end
...
@@ -73,12 +73,12 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -73,12 +73,12 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetValue
(
s
.
xyzlimit
)
e1
:
SetValue
(
s
.
xyzlimit
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
,
true
)
tc
:
RegisterEffect
(
e1
,
true
)
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
id
,
3
))
end
end
end
end
end
end
function
s
.
xyzlimit
(
e
,
c
)
function
s
.
xyzlimit
(
e
,
c
)
if
not
c
then
return
false
end
return
c
and
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
return
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
end
end
function
s
.
thfilter
(
c
)
function
s
.
thfilter
(
c
)
return
c
:
IsSetCard
(
0x2cb
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsRace
(
RACE_AQUA
)
and
c
:
IsAbleToHand
()
return
c
:
IsSetCard
(
0x2cb
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsRace
(
RACE_AQUA
)
and
c
:
IsAbleToHand
()
...
...
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