Commit 5e6bbc2b authored by wind2009's avatar wind2009

Fix エンシェント・フェアリー・ライフ・ドラゴン

parent d405c62f
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...@@ -34,17 +34,16 @@ function s.thfilter(c) ...@@ -34,17 +34,16 @@ function s.thfilter(c)
return (c:IsCode(101208071) or c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_BEAST+RACE_FAIRY+RACE_PLANT)) and c:IsAbleToHand() return (c:IsCode(101208071) or c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_BEAST+RACE_FAIRY+RACE_PLANT)) and c:IsAbleToHand()
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) local flag=Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceupEx,Card.IsCode),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,101208055)
and Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceupEx,Card.IsCode),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,101208055) if chk==0 then return flag and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
or Duel.IsPlayerCanDraw(tp,1) end or not flag and Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
local th=Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceupEx,Card.IsCode),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,101208055) local flag=Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceupEx,Card.IsCode),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,101208055)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) if not flag and Duel.IsPlayerCanDraw(tp,1) then
if Duel.IsPlayerCanDraw(tp,1) and (not th or not Duel.SelectYesNo(tp,aux.Stringid(id,1))) then
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
elseif th then elseif flag then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then if #g>0 then
......
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