Commit 5290439b authored by wind2009's avatar wind2009

Fix

parent 704921a6
Pipeline #41326 passed with stages
in 3 minutes and 14 seconds
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......@@ -18,7 +18,7 @@ function s.initial_effect(c)
e2:SetTarget(s.mvtg)
e2:SetOperation(s.mvop)
c:RegisterEffect(e2)
--negate
--disable
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
......
......@@ -17,6 +17,7 @@ function s.initial_effect(c)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
......@@ -43,7 +44,7 @@ function s.costfilter(c,e,tp)
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c:GetOriginalAttribute())
end
function s.spfilter(c,e,tp,attr)
return c:IsSetCard(0x2d8) and c:GetOriginalAttribute()~=attr and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsSetCard(0x2d8) and c:GetOriginalAttribute()&attr==0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,e,tp) end
......
......@@ -32,6 +32,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local b1=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp)
local b2=Duel.IsExistingMatchingCard(s.cspfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_EXTRA,0,1,nil)
and not Duel.IsPlayerAffectedByEffect(tp,59822133)
if b2 and (not b1 or Duel.SelectYesNo(tp,aux.Stringid(id,0))) then
local g=Duel.GetMatchingGroup(s.cspfilter,tp,LOCATION_DECK+LOCATION_HAND,0,nil,e,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
......
......@@ -37,7 +37,9 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ct=g:GetClassCount(Card.GetCode)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,e:GetHandler())
if sg:IsExists(aux.NOT(Card.IsAbleToRemove),1,nil) then
if sg:IsExists(aux.NOT(Card.IsAbleToRemove),1,nil)
or not (Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil)) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
end
......
......@@ -55,7 +55,8 @@ function s.lpop(e,tp,eg,ep,ev,re,r,rp)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase() or Duel.GetTurnPlayer()~=tp and Duel.IsBattlePhase()
return (Duel.IsMainPhase() or Duel.GetTurnPlayer()~=tp and Duel.IsBattlePhase())
and e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED)
end
function s.cfilter(c,ec,tp)
return c:IsFaceup() and c:IsSetCard(0x1ca) and c:IsAbleToGraveAsCost()
......
......@@ -33,7 +33,7 @@ function s.initial_effect(c)
end
end
function s.rlfilter(c,tp)
return c:IsLocation(LOCATION_GRAVE) and c:IsType(TYPE_RITUAL)
return c:IsLocation(LOCATION_GRAVE) and c:IsAllTypes(TYPE_RITUAL+TYPE_MONSTER)
and c:IsControler(tp)
end
function s.extraop(e,tp,eg,ep,ev,re,r,rp,tc,mat)
......@@ -80,5 +80,5 @@ function s.rlcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(e:GetHandlerPlayer(),id)>Duel.GetFlagEffect(e:GetHandlerPlayer(),id+o)
end
function s.rltg(e,c)
return c:IsType(TYPE_RITUAL)
return c:IsAllTypes(TYPE_RITUAL+TYPE_MONSTER)
end
......@@ -36,7 +36,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if Duel.NegateActivation(ev) and rc:IsRelateToEffect(re) and rc:IsCanTurnSet() and not rc:IsType(TYPE_PENDULUM) then
if Duel.NegateActivation(ev) and rc:IsRelateToChain(ev) and rc:IsCanTurnSet() and not rc:IsType(TYPE_PENDULUM) then
rc:CancelToGrave()
Duel.ChangePosition(rc,POS_FACEDOWN)
Duel.RaiseEvent(rc,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
......
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