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pre-release-database-cdb
Commits
4c3f5628
Commit
4c3f5628
authored
Dec 18, 2024
by
wind2009
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Fix 竜王絶火ゾロア
parent
20e6112b
Pipeline
#31853
passed with stages
in 2 minutes and 15 seconds
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1
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1
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script/c100233018.lua
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script/c100233018.lua
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4c3f5628
...
@@ -29,10 +29,10 @@ function s.initial_effect(c)
...
@@ -29,10 +29,10 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
s
.
mfilter
(
c
)
function
s
.
mfilter
(
c
)
return
c
:
IsFusionType
(
TYPE_FUSION
+
TYPE_SYNCHRO
+
TYPE_XYZ
+
TYPE_LINK
)
return
c
:
IsFusionType
(
TYPE_FUSION
|
TYPE_SYNCHRO
|
TYPE_XYZ
|
TYPE_LINK
)
end
end
function
s
.
eqfilter
(
c
,
tp
)
function
s
.
eqfilter
(
c
,
tp
)
return
c
:
Is
Type
(
TYPE_EFFECT
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
and
c
:
CheckUniqueOnField
(
tp
)
return
c
:
Is
FaceupEx
()
and
c
:
IsAllTypes
(
TYPE_EFFECT
+
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
and
c
:
CheckUniqueOnField
(
tp
)
and
(
c
:
IsLocation
(
LOCATION_GRAVE
)
and
c
:
IsControler
(
tp
)
and
(
c
:
IsLocation
(
LOCATION_GRAVE
)
and
c
:
IsControler
(
tp
)
or
c
:
IsLocation
(
LOCATION_MZONE
)
and
c
:
IsControler
(
1
-
tp
)
and
c
:
IsAbleToChangeControler
())
or
c
:
IsLocation
(
LOCATION_MZONE
)
and
c
:
IsControler
(
1
-
tp
)
and
c
:
IsAbleToChangeControler
())
end
end
...
@@ -50,7 +50,7 @@ end
...
@@ -50,7 +50,7 @@ end
function
s
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsType
(
TYPE_EFFECT
)
and
tc
:
IsType
(
TYPE_MONSTER
)
and
aux
.
NecroValleyFilter
()(
tc
)
then
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
and
c
:
IsAllTypes
(
TYPE_EFFECT
+
TYPE_MONSTER
)
and
aux
.
NecroValleyFilter
()(
tc
)
then
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
end
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
end
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
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