Commit 46d40264 authored by wind2009's avatar wind2009

Fix

parent a575ce3b
No preview for this file type
......@@ -27,21 +27,22 @@ function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_EFFECT) then
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1))
if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_EFFECT) and not tc:IsImmuneToEffect(e) then
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1))
local e2=Effect.CreateEffect(tc)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
e2:SetCountLimit(1)
......
......@@ -5,9 +5,10 @@ function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION+CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(TIMING_DRAW_PHASE,TIMING_DRAW_PHASE+TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
......@@ -25,7 +26,7 @@ function s.thfilter(c,tp)
and (c:IsAbleToHand() or (c:IsType(TYPE_FIELD) and not c:IsForbidden() and c:CheckUniqueOnField(tp)))
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x23) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
return c:IsSetCard(0x23) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP_DEFENSE)
and (c:IsLocation(LOCATION_DECK) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
......@@ -60,7 +61,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g>0 then
Duel.BreakEffect()
if Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)~=0
if Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP_DEFENSE)~=0
and Duel.IsExistingMatchingCard(s.atkfilter,tp,0,LOCATION_MZONE,1,nil) then
local sg=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
for mc in aux.Next(sg) do
......
......@@ -65,7 +65,7 @@ function s.tnop(e,tp,eg,ep,ev,re,r,rp)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(atk)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
c:RegisterEffect(e2)
end
end
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