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pre-release-database-cdb
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pre-release-database-cdb
Commits
3f9bdf88
Commit
3f9bdf88
authored
Feb 13, 2026
by
wind2009
Browse files
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Fix
parent
c12131ed
Pipeline
#43151
canceled with stages
in 21 seconds
Changes
4
Pipelines
1
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Showing
4 changed files
with
2 additions
and
5 deletions
+2
-5
script/c100256001.lua
script/c100256001.lua
+0
-1
script/c100259001.lua
script/c100259001.lua
+0
-1
script/c100259002.lua
script/c100259002.lua
+0
-1
script/c101305045.lua
script/c101305045.lua
+2
-2
No files found.
script/c100256001.lua
View file @
3f9bdf88
--王のしもべ-ブラック・マジシャン
--王のしもべ-ブラック・マジシャン
CATEGORY_SSET
=
0x200000000
--包含盖放魔陷的效果
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
EnableChangeCode
(
c
,
46986414
,
LOCATION_MZONE
+
LOCATION_GRAVE
)
aux
.
EnableChangeCode
(
c
,
46986414
,
LOCATION_MZONE
+
LOCATION_GRAVE
)
...
...
script/c100259001.lua
View file @
3f9bdf88
--Pumpking the King of Grave Ghosts
--Pumpking the King of Grave Ghosts
CATEGORY_SSET
=
0x200000000
--包含盖放魔陷的效果
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
97077563
)
aux
.
AddCodeList
(
c
,
97077563
)
...
...
script/c100259002.lua
View file @
3f9bdf88
--Army of the Haunted
--Army of the Haunted
CATEGORY_SSET
=
0x200000000
--包含盖放魔陷的效果
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
97077563
)
aux
.
AddCodeList
(
c
,
97077563
)
...
...
script/c101305045.lua
View file @
3f9bdf88
...
@@ -5,14 +5,14 @@ function s.initial_effect(c)
...
@@ -5,14 +5,14 @@ function s.initial_effect(c)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_DESTROY
+
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_DESTROY
+
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_MSET
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCondition
(
s
.
condition
)
e1
:
SetCondition
(
s
.
condition
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--s
et
--s
pecial summon
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
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