Commit 3d063b9c authored by Crescent/毛虫's avatar Crescent/毛虫

Fix 027

parent 757ac471
...@@ -12,6 +12,7 @@ function s.initial_effect(c) ...@@ -12,6 +12,7 @@ function s.initial_effect(c)
e1:SetCost(s.drcost) e1:SetCost(s.drcost)
e1:SetOperation(s.drop) e1:SetOperation(s.drop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
end end
function s.drcon(e,tp,eg,ep,ev,re,r,rp) function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0 return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0
...@@ -19,7 +20,6 @@ end ...@@ -19,7 +20,6 @@ end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD) Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
local e3=Effect.CreateEffect(e:GetHandler()) local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD) e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
...@@ -31,56 +31,53 @@ function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -31,56 +31,53 @@ function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.RegisterEffect(e3,tp) Duel.RegisterEffect(e3,tp)
end end
function s.chainfilter(re,tp,cid) function s.chainfilter(re,tp,cid)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x2b4) return not (re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x2b4))
end end
function s.actcon(e) function s.actcon(e)
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)~=0 return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)>1
end end
function s.aclimit(e,re,tp) function s.aclimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x2b4) return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x2b4)
end end
function s.drop(e,tp,eg,ep,ev,re,r,rp) function s.drop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.GetFlagEffect(tp,id)==0 then local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.drcon1)
e1:SetCondition(s.drcon1) e1:SetOperation(s.drop1)
e1:SetOperation(s.drop1) e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp)
Duel.RegisterEffect(e1,tp) local e2=e1:Clone()
local e2=e1:Clone() e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCode(EVENT_SUMMON_SUCCESS) Duel.RegisterEffect(e2,tp)
Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c)
local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(s.regcon)
e3:SetCondition(s.regcon) e3:SetOperation(s.regop)
e3:SetOperation(s.regop) e3:SetReset(RESET_PHASE+PHASE_END)
e3:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e3,tp)
Duel.RegisterEffect(e3,tp) local e4=e3:Clone()
local e4=e3:Clone() e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetCode(EVENT_SUMMON_SUCCESS) Duel.RegisterEffect(e4,tp)
Duel.RegisterEffect(e4,tp) local e5=Effect.CreateEffect(c)
local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e5:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e5:SetCode(EVENT_CHAIN_SOLVED)
e5:SetCode(EVENT_CHAIN_SOLVED) e5:SetCondition(s.drcon2)
e5:SetCondition(s.drcon2) e5:SetOperation(s.drop2)
e5:SetOperation(s.drop2) e5:SetReset(RESET_PHASE+PHASE_END)
e5:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e5,tp)
Duel.RegisterEffect(e5,tp) local e6=Effect.CreateEffect(e:GetHandler())
local e6=Effect.CreateEffect(e:GetHandler()) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e6:SetCode(EVENT_PHASE+PHASE_END)
e6:SetCode(EVENT_PHASE+PHASE_END) e6:SetCountLimit(1)
e6:SetCountLimit(1) e6:SetCondition(s.tdcon)
e6:SetCondition(s.tdcon) e6:SetOperation(s.tdop)
e6:SetOperation(s.tdop) e6:SetReset(RESET_PHASE+PHASE_END)
e6:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e6,tp)
Duel.RegisterEffect(e6,tp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
end end
function s.filter(c,sp) function s.filter(c,sp)
return c:IsSummonPlayer(sp) and c:IsSummonLocation(LOCATION_HAND) return c:IsSummonPlayer(sp) and c:IsSummonLocation(LOCATION_HAND)
......
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