Commit 3411c4f5 authored by zengsxing's avatar zengsxing

Update c101207000.lua

parent 2656f3ec
Pipeline #29785 passed with stages
in 1 minute and 3 seconds
...@@ -10,6 +10,7 @@ function s.initial_effect(c) ...@@ -10,6 +10,7 @@ function s.initial_effect(c)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.indcon)
e1:SetValue(aux.indoval) e1:SetValue(aux.indoval)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--cannot target --cannot target
...@@ -18,6 +19,7 @@ function s.initial_effect(c) ...@@ -18,6 +19,7 @@ function s.initial_effect(c)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetCondition(s.indcon)
e2:SetValue(aux.tgoval) e2:SetValue(aux.tgoval)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--Atk up --Atk up
...@@ -46,6 +48,9 @@ function s.initial_effect(c) ...@@ -46,6 +48,9 @@ function s.initial_effect(c)
e5:SetOperation(s.negop) e5:SetOperation(s.negop)
c:RegisterEffect(e5) c:RegisterEffect(e5)
end end
function s.indcon(e)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.synfilter(c) function s.synfilter(c)
return c:GetBaseAttack()==2500 and c:GetBaseDefense()==2500 return c:GetBaseAttack()==2500 and c:GetBaseDefense()==2500
end end
...@@ -57,8 +62,8 @@ function s.atkval(e,c) ...@@ -57,8 +62,8 @@ function s.atkval(e,c)
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_GRAVE+LOCATION_MZONE,LOCATION_GRAVE+LOCATION_MZONE)*100 return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_GRAVE+LOCATION_MZONE,LOCATION_GRAVE+LOCATION_MZONE)*100
end end
function s.negcon(e,tp,eg,ep,ev,re,r,rp) function s.negcon(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,0,LOCATION_GRAVE)>=25 and e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
return ep~=tp and re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) return Duel.GetFieldGroupCount(tp,0,LOCATION_GRAVE)>=25 and re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
......
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