Commit 2fc1e091 authored by Amiya's avatar Amiya

修复

parent bf3bd7db
Pipeline #38559 failed with stages
in 4 minutes and 25 seconds
...@@ -14,8 +14,7 @@ function s.initial_effect(c) ...@@ -14,8 +14,7 @@ function s.initial_effect(c)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SUMMON) e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_HAND) e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id) e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon) e2:SetCondition(s.spcon)
...@@ -52,7 +51,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -52,7 +51,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function s.thfilter(c) function s.thfilter(c)
return not c:IsCode(id) and (c:IsAttack(800) or c:IsDefense(800)) and c:IsAttribute(ATTRIBUTE_DARK+ATTRIBUTE_LIGHT) and c:IsAbleToHand() return not c:IsCode(id) and (c:IsAttack(800) or c:IsDefense(800)) and c:IsLevel(4) and c:IsAttribute(ATTRIBUTE_DARK+ATTRIBUTE_LIGHT) and c:IsAbleToHand()
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
......
...@@ -34,7 +34,7 @@ function s.spcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -34,7 +34,7 @@ function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase() return Duel.IsMainPhase()
end end
function s.costfilter(c,e,tp) function s.costfilter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:GetOriginalLevel()>2 and Duel.GetMZoneCount(tp,c)>0 return c:IsAttribute(ATTRIBUTE_FIRE) and c:GetOriginalLevel()>1 and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c:GetOriginalLevel(),c:GetOriginalRace()) and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c:GetOriginalLevel(),c:GetOriginalRace())
end end
function s.spfilter(c,e,tp,lv,race) function s.spfilter(c,e,tp,lv,race)
...@@ -65,12 +65,12 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -65,12 +65,12 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end end
function s.repfilter(c,tp) function s.repfilter(c,tp)
return c:IsControler(tp) and c:IsOnField() return c:IsControler(tp) and c:IsOnField()
and c:IsLocation(LOCATION_SZONE) and c:IsFacedown() and c:IsLocation(LOCATION_SZONE) and not c:IsLocation(LOCATION_FZONE) and c:IsFacedown()
and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end end
function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) if chk==0 then return rp==1-tp and eg:IsExists(s.repfilter,1,nil,tp)
and c:IsAbleToRemove() and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED) end and c:IsAbleToRemove() and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED) end
return Duel.SelectEffectYesNo(tp,c,96) return Duel.SelectEffectYesNo(tp,c,96)
end end
......
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