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pre-release-database-cdb
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pre-release-database-cdb
Commits
2dabb7ef
Commit
2dabb7ef
authored
Oct 29, 2025
by
Amiya
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新卡
parent
dbf1e2a7
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script/c100250044.lua
script/c100250044.lua
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script/c100250044.lua
0 → 100644
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2dabb7ef
--
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_DISABLE
+
CATEGORY_HANDES
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x9c
,
0x53
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
not
Duel
.
IsExistingMatchingCard
(
aux
.
AND
(
Card
.
IsFaceup
,
Card
.
IsRace
),
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
c
:
GetRace
())
end
function
s
.
cfilter
(
c
)
return
c
:
IsSetCard
(
0x9c
,
0x53
)
and
c
:
IsFaceup
()
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsControler
(
1
-
tp
)
and
aux
.
NegateMonsterFilter
(
chkc
)
and
c
:
IsLocation
(
LOCATION_MZONE
)
end
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsDiscardable
,
tp
,
LOCATION_HAND
,
0
,
nil
,
REASON_EFFECT
+
REASON_DISCARD
)
local
b1
=
sg
:
GetCount
()
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetMZoneCount
(
tp
)
>
0
local
ct
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_MZONE
,
0
):
FilterCount
(
s
.
cfilter
,
nil
)
local
b2
=
ct
>
0
and
Duel
.
IsExistingTarget
(
aux
.
NegateMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
if
chk
==
0
then
return
b1
or
b2
end
local
op
=
0
if
b1
or
b2
then
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
1
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
2
),
2
})
end
e
:
SetLabel
(
op
)
if
op
==
1
then
if
e
:
IsCostChecked
()
then
e
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_
)
e
:
SetProperty
(
0
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_HANDES
,
nil
,
0
,
tp
,
1
)
elseif
op
==
2
then
if
e
:
IsCostChecked
()
then
e
:
SetCategory
(
CATEGORY_DISABLE
)
e
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISABLE
)
local
g
=
Duel
.
SelectTarget
(
tp
,
aux
.
NegateMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
ct
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
g
,
g
:
GetCount
(),
0
,
0
)
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
e
:
GetLabel
()
==
1
then
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsDiscardable
,
tp
,
LOCATION_HAND
,
0
,
nil
,
REASON_EFFECT
+
REASON_DISCARD
)
if
sg
:
GetCount
()
>
0
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
local
dg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
ShuffleHand
(
tp
)
if
Duel
.
SendtoGrave
(
dg
,
REASON_EFFECT
+
REASON_DISCARD
)
~=
0
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
end
elseif
e
:
GetLabel
()
==
2
then
local
tg
=
Duel
.
GetTargetsRelateToChain
()
for
tc
in
aux
.
Next
(
tg
)
do
if
tc
:
IsFaceup
()
and
tc
:
IsRelateToChain
()
and
tc
:
IsCanBeDisabledByEffect
(
e
,
false
)
then
Duel
.
NegateRelatedChain
(
tc
,
RESET_TURN_SET
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetValue
(
RESET_TURN_SET
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e2
)
end
end
end
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetTargetRange
(
1
,
0
)
e3
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e3
:
SetTarget
(
s
.
splimit
)
Duel
.
RegisterEffect
(
e3
,
tp
)
end
function
s
.
splimit
(
e
,
c
)
return
not
c
:
IsType
(
TYPE_XYZ
)
and
c
:
IsLocation
(
LOCATION_EXTRA
)
end
\ No newline at end of file
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