Commit 29e35361 authored by wind2009's avatar wind2009

Fix ジュラック・ヴォルケーノ

parent 1e25b352
Pipeline #29728 passed with stages
in 1 minute and 26 seconds
...@@ -44,15 +44,32 @@ function s.initial_effect(c) ...@@ -44,15 +44,32 @@ function s.initial_effect(c)
local ge1=Effect.CreateEffect(c) local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_CHAINING) ge1:SetCode(EVENT_CHAINING)
ge1:SetOperation(s.checkop) ge1:SetOperation(s.checkop1)
Duel.RegisterEffect(ge1,0) Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_CHAIN_NEGATED)
ge2:SetOperation(s.checkop2)
Duel.RegisterEffect(ge2,0)
end end
end end
function s.checkop(e,tp,eg,ep,ev,re,r,rp) function s.checkop1(e,tp,eg,ep,ev,re,r,rp)
if re and re:GetHandlerPlayer() then if re and re:GetHandlerPlayer() and re:IsActiveType(TYPE_MONSTER) then
Duel.RegisterFlagEffect(re:GetHandlerPlayer(),id,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(re:GetHandlerPlayer(),id,RESET_PHASE+PHASE_END,0,1)
end end
end end
function s.checkop2(e,tp,eg,ep,ev,re,r,rp)
if re and re:GetHandlerPlayer() and re:IsActiveType(TYPE_MONSTER) then
local ct=Duel.GetFlagEffect(re:GetHandlerPlayer(),id)
Duel.ResetFlagEffect(re:GetHandlerPlayer(),id)
if ct>1 then
local ra=0
while ra<ct do
Duel.RegisterFlagEffect(re:GetHandlerPlayer(),id,RESET_PHASE+PHASE_END,0,1)
ra=ra+1
end
end
end
end
function s.dfilter(c,tp) function s.dfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_DINOSAUR) and Duel.GetMZoneCount(tp,c)>0 return c:IsFaceup() and c:IsRace(RACE_DINOSAUR) and Duel.GetMZoneCount(tp,c)>0
end end
......
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