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pre-release-database-cdb
Commits
2698d5fa
Commit
2698d5fa
authored
Apr 02, 2025
by
wind2009
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Fix 黒炎の剣士-ブラック・フレア・ソードマン-
parent
066a9bf1
Pipeline
#34539
passed with stages
in 1 minute and 52 seconds
Changes
2
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1
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2 changed files
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4 additions
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+4
-1
DUAD.cdb
DUAD.cdb
+0
-0
script/c101301019.lua
script/c101301019.lua
+4
-1
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script/c101301019.lua
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2698d5fa
...
@@ -4,6 +4,7 @@ function s.initial_effect(c)
...
@@ -4,6 +4,7 @@ function s.initial_effect(c)
aux
.
AddCodeList
(
c
,
45231177
)
aux
.
AddCodeList
(
c
,
45231177
)
--spsummon self
--spsummon self
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
...
@@ -14,12 +15,14 @@ function s.initial_effect(c)
...
@@ -14,12 +15,14 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--avoid dmg
--avoid dmg
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_AVOID_BATTLE_DAMAGE
)
e2
:
SetCode
(
EFFECT_AVOID_BATTLE_DAMAGE
)
e2
:
SetValue
(
1
)
e2
:
SetValue
(
1
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--spsummon other
--spsummon other
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
...
@@ -47,7 +50,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -47,7 +50,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateTo
Effect
(
e
)
then
if
c
:
IsRelateTo
Chain
(
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
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