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pre-release-database-cdb
Commits
1bdf6e94
Commit
1bdf6e94
authored
Jul 24, 2025
by
wind2009
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Fix 命王の螺旋
parent
91235627
Pipeline
#39453
passed with stages
in 3 minutes and 45 seconds
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script/c101302079.lua
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script/c101302079.lua
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1bdf6e94
...
@@ -38,15 +38,15 @@ function s.spfilter(c,e,tp)
...
@@ -38,15 +38,15 @@ function s.spfilter(c,e,tp)
end
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
spfilter
),
1
-
tp
,
LOCATION_GRAVE
,
0
,
nil
,
e
,
1
-
tp
)
if
tc
and
tc
:
IsRelateToChain
()
and
tc
:
IsType
(
TYPE_MONSTER
)
and
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
if
tc
and
tc
:
IsRelateToChain
()
and
tc
:
IsType
(
TYPE_MONSTER
)
and
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
and
tc
:
IsLocation
(
LOCATION_HAND
+
LOCATION_EXTRA
)
and
and
tc
:
IsLocation
(
LOCATION_HAND
+
LOCATION_EXTRA
)
not
Duel
.
IsExistingMatchingCard
(
Card
.
IsType
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
TYPE_TRAP
)
and
not
Duel
.
IsExistingMatchingCard
(
Card
.
IsType
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
TYPE_TRAP
)
then
and
g
:
GetCount
()
>
0
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
spfilter
),
1
-
tp
,
LOCATION_GRAVE
,
0
,
nil
,
e
,
1
-
tp
)
and
Duel
.
SelectYesNo
(
1
-
tp
,
aux
.
Stringid
(
id
,
2
))
then
if
g
:
GetCount
()
>
0
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
SelectYesNo
(
1
-
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
1
-
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
1
-
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
g
:
Select
(
1
-
tp
,
1
,
1
,
nil
)
local
sg
=
g
:
Select
(
1
-
tp
,
1
,
1
,
nil
)
Duel
.
SpecialSummon
(
sg
,
0
,
1
-
tp
,
1
-
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
sg
,
0
,
1
-
tp
,
1
-
tp
,
false
,
false
,
POS_FACEUP
)
end
end
end
if
e
:
GetLabel
()
==
100
then
if
e
:
GetLabel
()
==
100
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
...
...
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