Commit 14a0871f authored by wind2009's avatar wind2009

Fix

parent 8c698e48
Pipeline #28190 passed with stages
in 53 seconds
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...@@ -66,7 +66,7 @@ function s.tdfilter(c) ...@@ -66,7 +66,7 @@ function s.tdfilter(c)
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler() local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc,tp) end if chkc then return chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,tp) if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,tp)
and c:IsAbleToHand() end and c:IsAbleToHand() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
......
...@@ -7,7 +7,7 @@ function s.initial_effect(c) ...@@ -7,7 +7,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_TOGRAVE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+o) e1:SetCountLimit(1,id)
e1:SetCondition(s.condition) e1:SetCondition(s.condition)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
......
...@@ -35,12 +35,12 @@ function s.initial_effect(c) ...@@ -35,12 +35,12 @@ function s.initial_effect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_TO_GRAVE) e4:SetCode(EVENT_TO_GRAVE)
e4:SetOperation(s.tgop) e4:SetCondition(s.regcon)
e4:SetOperation(s.regop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
--set --set
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2)) e5:SetDescription(aux.Stringid(id,2))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_PHASE+PHASE_END) e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetRange(LOCATION_GRAVE) e5:SetRange(LOCATION_GRAVE)
...@@ -50,13 +50,13 @@ function s.initial_effect(c) ...@@ -50,13 +50,13 @@ function s.initial_effect(c)
e5:SetOperation(s.setop) e5:SetOperation(s.setop)
c:RegisterEffect(e5) c:RegisterEffect(e5)
end end
function s.cfilter(c,tp) function s.cfilter1(c,tp)
return c:IsType(TYPE_MONSTER) return c:IsType(TYPE_MONSTER)
end end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupEx(tp,s.cfilter,1,REASON_COST,true,nil,tp) end if chk==0 then return Duel.CheckReleaseGroupEx(tp,s.cfilter1,1,REASON_COST,true,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroupEx(tp,s.cfilter,1,1,REASON_COST,true,nil,tp) local g=Duel.SelectReleaseGroupEx(tp,s.cfilter1,1,1,REASON_COST,true,nil,tp)
Duel.Release(g,REASON_COST) Duel.Release(g,REASON_COST)
end end
function s.thfilter(c) function s.thfilter(c)
...@@ -74,15 +74,14 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -74,15 +74,14 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end end
function s.cfilter(c,tp) function s.cfilter2(c,tp)
return c:IsControler(tp) and c:IsType(TYPE_MONSTER) return c:IsControler(tp) and c:IsType(TYPE_MONSTER)
end end
function s.lpcon(e,tp,eg,ep,ev,re,r,rp) function s.lpcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.AND(Card.IsSetCard,Card.IsFaceup),tp,LOCATION_MZONE,0,1,nil,0x2bd) return eg:IsExists(s.cfilter2,1,nil,1-tp)
and eg:IsExists(s.cfilter,1,nil,1-tp)
end end
function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsSetCard,Card.IsFaceup),tp,LOCATION_MZONE,0,1,nil,0x2bd) end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1500) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1500)
end end
function s.lpop(e,tp,eg,ep,ev,re,r,rp) function s.lpop(e,tp,eg,ep,ev,re,r,rp)
...@@ -90,11 +89,11 @@ function s.lpop(e,tp,eg,ep,ev,re,r,rp) ...@@ -90,11 +89,11 @@ function s.lpop(e,tp,eg,ep,ev,re,r,rp)
Duel.SetLP(1-tp,lp-1500) Duel.SetLP(1-tp,lp-1500)
if Duel.GetLP(1-tp)<lp then Duel.Recover(tp,1500,REASON_EFFECT) end if Duel.GetLP(1-tp)<lp then Duel.Recover(tp,1500,REASON_EFFECT) end
end end
function s.tgop(e,tp,eg,ep,ev,re,r,rp) function s.regcon(e,tp,eg,ep,ev,re,r,rp)
if bit.band(r,REASON_RETURN+REASON_ADJUST)~=0 then return end return e:GetHandler():IsPreviousLocation(LOCATION_SZONE) and e:GetHandler():IsPreviousPosition(POS_FACEUP)
if e:GetHandler():IsPreviousLocation(LOCATION_SZONE) then end
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) function s.regop(e,tp,eg,ep,ev,re,r,rp)
end e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end end
function s.setcon(e,tp,eg,ep,ev,re,r,rp) function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0 return e:GetHandler():GetFlagEffect(id)~=0
......
...@@ -3,6 +3,7 @@ local s,id,o=GetID() ...@@ -3,6 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
...@@ -25,19 +26,18 @@ function s.initial_effect(c) ...@@ -25,19 +26,18 @@ function s.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,e,tp) end if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,s.costfilter,1,1,nil,e,tp) local g=Duel.SelectReleaseGroup(tp,s.costfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST) Duel.Release(g,REASON_COST)
end end
function s.costfilter(c,e,tp) function s.costfilter(c,tp)
return Duel.GetMZoneCount(tp,c)>0 return Duel.GetMZoneCount(tp,c)>0
end end
function s.spfilter(c,e,tp) function s.spfilter(c,e,tp)
return c:IsSetCard(0xac) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsSetCard(0xac) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
...@@ -69,7 +69,7 @@ function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -69,7 +69,7 @@ function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
end end
if chk==0 then return xg:GetCount()>0 and aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) end if chk==0 then return xg:GetCount()>0 and aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) end
aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk)
local at=Duel.SendtoGrave(xg,nil,REASON_COST) local at=Duel.SendtoGrave(xg,REASON_COST)
for tc in aux.Next(cg) do for tc in aux.Next(cg) do
Duel.RaiseSingleEvent(tc,EVENT_DETACH_MATERIAL,e,0,0,0,0) Duel.RaiseSingleEvent(tc,EVENT_DETACH_MATERIAL,e,0,0,0,0)
end end
......
...@@ -56,16 +56,19 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -56,16 +56,19 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ct=math.floor(tc:GetLevel()/4) local ct=math.floor(tc:GetLevel()/4)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=mg:SelectSubGroup(tp,s.gcheck,false,ct,ct,tp,tc) local sg=mg:SelectSubGroup(tp,s.gcheck,false,ct,ct,tp,tc)
if Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and sg:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)~=0 then if sg:GetCount()>0 then
Duel.BreakEffect() Duel.HintSelection(sg)
if Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) then if Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and sg:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)~=0 then
tc:CompleteProcedure() Duel.BreakEffect()
if Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) then
tc:CompleteProcedure()
end
end end
end end
end end
end end
function s.setfilter(c) function s.setfilter(c)
return c:GetType()==TYPE_TRAP and c:IsSSetable() return c:IsSetCard(0x19e) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc) end
......
...@@ -73,12 +73,12 @@ function s.atkop(e,tp,ep,ev,re,r,rp) ...@@ -73,12 +73,12 @@ function s.atkop(e,tp,ep,ev,re,r,rp)
local a=Duel.GetAttacker() local a=Duel.GetAttacker()
local d=a:GetBattleTarget() local d=a:GetBattleTarget()
if a:IsControler(1-tp) then a,d=d,a end if a:IsControler(1-tp) then a,d=d,a end
if e:GetHandler():IsRelateToEffect(e) if d:IsFaceup() and d:IsRelateToBattle() then
and d:IsFaceup() and d:IsRelateToBattle() then local atk=d:GetAttack()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(-1000) e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
d:RegisterEffect(e1) d:RegisterEffect(e1)
end end
......
...@@ -28,12 +28,13 @@ function s.initial_effect(c) ...@@ -28,12 +28,13 @@ function s.initial_effect(c)
e3:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END) e3:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END)
e3:SetRange(LOCATION_SZONE) e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id) e3:SetCountLimit(1,id)
e3:SetCondition(s.spcon)
e3:SetCost(s.spcost) e3:SetCost(s.spcost)
e3:SetTarget(s.sptg) e3:SetTarget(s.sptg)
e3:SetOperation(s.spop) e3:SetOperation(s.spop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function s.rmfilter1(c) function s.rmfilter1(c,tp)
local loc=c:GetLocation() local loc=c:GetLocation()
return c:IsFaceupEx() and c:IsSetCard(0xac) and c:IsAbleToRemove() return c:IsFaceupEx() and c:IsSetCard(0xac) and c:IsAbleToRemove()
and Duel.IsExistingTarget(s.rmfilter2,tp,0,loc,1,nil) and Duel.IsExistingTarget(s.rmfilter2,tp,0,loc,1,nil)
...@@ -43,22 +44,28 @@ function s.rmfilter2(c) ...@@ -43,22 +44,28 @@ function s.rmfilter2(c)
end end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g1=Duel.SelectTarget(tp,s.rmfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil) local g1=Duel.SelectTarget(tp,s.rmfilter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil,tp)
local loc=g1:GetFirst():GetLocation() local loc=g1:GetFirst():GetLocation()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g2=Duel.SelectTarget(tp,s.rmfilter2,tp,0,loc,1,1,nil) local g2=Duel.SelectTarget(tp,s.rmfilter2,tp,0,loc,1,1,nil)
g1:Merge(g2) g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,g1:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g1,g1:GetCount(),0,0)
end
function s.rmopfilter(c,e)
return c:IsType(TYPE_MONSTER) and c:IsRelateToEffect(e)
end end
function s.rmop(e,tp,eg,ep,ev,re,r,rp) function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e) local tg=g:Filter(s.rmopfilter,nil,e)
if tg:GetCount()>0 then if tg:GetCount()==2 then
Duel.Remove(tg,POS_FACEUP,REASON_EFFECT) Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
end end
end end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST) Duel.SendtoGrave(e:GetHandler(),REASON_COST)
......
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