Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
pre-release-database-cdb
Commits
0dfad9ca
Commit
0dfad9ca
authored
Jul 19, 2025
by
wind2009
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'improve-Master-Peace-the-True-Dracoverlord' into 'master'
Improve 真竜魔王マスターP See merge request
!214
parents
32b44692
c6ac6ab6
Pipeline
#39228
passed with stages
in 2 minutes and 32 seconds
Changes
1
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
92 additions
and
42 deletions
+92
-42
script/c101302018.lua
script/c101302018.lua
+92
-42
No files found.
script/c101302018.lua
View file @
0dfad9ca
--真竜魔王マスターP
--真竜魔王マスターP
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--summon with s/t
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetCode
(
EFFECT_ADD_EXTRA_TRIBUTE
)
e0
:
SetTargetRange
(
LOCATION_SZONE
,
0
)
e0
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsType
,
TYPE_CONTINUOUS
))
e0
:
SetValue
(
POS_FACEUP_ATTACK
)
c
:
RegisterEffect
(
e0
)
--summon with 3 tribute
--summon with 3 tribute
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
@@ -43,30 +52,10 @@ function s.otfilter(c)
...
@@ -43,30 +52,10 @@ function s.otfilter(c)
end
end
function
s
.
ttcon
(
e
,
c
,
minc
)
function
s
.
ttcon
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
return
minc
<=
3
and
Duel
.
CheckTribute
(
c
,
3
)
local
mg
=
Duel
.
GetMatchingGroup
(
s
.
otfilter
,
tp
,
LOCATION_SZONE
,
0
,
nil
)
return
minc
<=
3
and
(
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
mg
:
GetCount
()
>=
3
or
Duel
.
CheckTribute
(
c
,
1
)
and
mg
:
GetCount
()
>=
2
or
Duel
.
CheckTribute
(
c
,
2
)
and
mg
:
GetCount
()
>=
1
or
Duel
.
CheckTribute
(
c
,
3
))
end
end
function
s
.
ttop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
function
s
.
ttop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
local
mg
=
Duel
.
GetMatchingGroup
(
s
.
otfilter
,
tp
,
LOCATION_SZONE
,
0
,
nil
)
local
g
=
Duel
.
SelectTribute
(
tp
,
c
,
3
,
3
)
local
ft
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
local
g
=
Group
.
CreateGroup
()
local
ct
=
3
while
mg
:
GetCount
()
>
0
and
(
ct
>
2
and
Duel
.
CheckTribute
(
c
,
ct
-
2
)
or
ct
>
1
and
Duel
.
CheckTribute
(
c
,
ct
-
1
)
or
ct
>
0
and
ft
>
0
)
and
(
not
Duel
.
CheckTribute
(
c
,
ct
)
or
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
)))
do
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RELEASE
)
local
g1
=
mg
:
Select
(
tp
,
1
,
1
,
nil
)
g
:
Merge
(
g1
)
mg
:
Sub
(
g1
)
ct
=
ct
-
1
end
if
g
:
GetCount
()
<
3
then
local
g2
=
Duel
.
SelectTribute
(
tp
,
c
,
3
-
g
:
GetCount
(),
3
-
g
:
GetCount
())
g
:
Merge
(
g2
)
end
c
:
SetMaterial
(
g
)
c
:
SetMaterial
(
g
)
Duel
.
Release
(
g
,
REASON_SUMMON
+
REASON_MATERIAL
)
Duel
.
Release
(
g
,
REASON_SUMMON
+
REASON_MATERIAL
)
end
end
...
@@ -97,28 +86,89 @@ function s.tpcon(e,tp,eg,ep,ev,re,r,rp)
...
@@ -97,28 +86,89 @@ function s.tpcon(e,tp,eg,ep,ev,re,r,rp)
return
(
c
:
IsReason
(
REASON_BATTLE
)
or
(
c
:
IsReason
(
REASON_EFFECT
)
and
c
:
GetReasonPlayer
()
==
1
-
tp
and
c
:
IsPreviousControler
(
tp
)))
return
(
c
:
IsReason
(
REASON_BATTLE
)
or
(
c
:
IsReason
(
REASON_EFFECT
)
and
c
:
GetReasonPlayer
()
==
1
-
tp
and
c
:
IsPreviousControler
(
tp
)))
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsSummonType
(
SUMMON_TYPE_ADVANCE
)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsSummonType
(
SUMMON_TYPE_ADVANCE
)
end
end
local
ph
=
Duel
.
GetCurrentPhase
()
function
s
.
tpop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
-- guard for "next opponent turn" skips of Main 1
local
ph
=
Duel
.
GetCurrentPhase
()
function
s
.
turncon
(
e
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
return
Duel
.
GetTurnCount
()
~=
e
:
GetLabel
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
end
if
Duel
.
GetTurnPlayer
()
==
1
-
tp
and
(
ph
==
PHASE_MAIN1
or
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
))
then
-- helper to schedule a one‑time skip effect
e1
:
SetCode
(
EFFECT_SKIP_M2
)
-- code: EFFECT_SKIP_M1 or EFFECT_SKIP_M2
else
-- next_turn: if true, skips on opponent’s *next* turn (via turncon);
e1
:
SetCode
(
EFFECT_SKIP_M1
)
-- if false, skips the upcoming phase *this* turn
function
s
.
schedule_skip
(
c
,
tp
,
code
,
next_turn
)
local
phase
=
PHASE_MAIN1
if
code
==
EFFECT_SKIP_M2
then
phase
=
PHASE_MAIN2
end
end
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
local
e
=
Effect
.
CreateEffect
(
c
)
e1
:
SetTargetRange
(
0
,
1
)
e
:
SetType
(
EFFECT_TYPE_FIELD
)
if
Duel
.
GetTurnPlayer
()
==
1
-
tp
and
Duel
.
GetCurrentPhase
()
>=
PHASE_MAIN1
then
e
:
SetCode
(
code
)
e1
:
SetLabel
(
Duel
.
GetTurnCount
())
e
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCondition
(
s
.
turncon
)
e
:
SetTargetRange
(
0
,
1
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
,
2
)
if
next_turn
then
e
:
SetLabel
(
Duel
.
GetTurnCount
())
e
:
SetCondition
(
s
.
turncon
)
-- covers end of this opp turn + end of next opp turn
e
:
SetReset
(
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
,
2
)
else
else
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
,
1
)
-- reset as soon as that phase would start on their turn, this turn
e
:
SetReset
(
RESET_PHASE
+
phase
+
RESET_OPPO_TURN
,
1
)
end
end
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterEffect
(
e
,
tp
)
return
e
end
end
function
s
.
turncon
(
e
)
return
Duel
.
GetTurnCount
()
~=
e
:
GetLabel
()
function
s
.
tpop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
op
=
1
-
tp
local
ph
=
Duel
.
GetCurrentPhase
()
local
turn_player
=
Duel
.
GetTurnPlayer
()
-- My turn → skip their NEXT Main 1 (on turn change)
if
turn_player
==
tp
then
s
.
schedule_skip
(
c
,
tp
,
EFFECT_SKIP_M1
,
true
)
return
end
-- Opponent in Battle Phase → skip their upcoming Main 2
if
Duel
.
IsBattlePhase
()
then
s
.
schedule_skip
(
c
,
tp
,
EFFECT_SKIP_M2
,
false
)
return
end
-- Opponent in Main 1 →
-- a) schedule skip of *next* Main 1,
-- b) but pivot to skip M2 if they enter BP
if
ph
==
PHASE_MAIN1
then
-- skip their *next* M1
local
skip_m1
=
s
.
schedule_skip
(
c
,
tp
,
EFFECT_SKIP_M1
,
true
)
-- b) watch for BP to cancel M1 skip & schedule M2 skip
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_BATTLE
)
-- PHASE_BATTLE is the end of BP
e2
:
SetCountLimit
(
1
)
e2
:
SetLabelObject
(
skip_m1
)
e2
:
SetOperation
(
function
(
ee
,
tp2
,
eg2
,
ep2
,
ev2
,
re2
,
rp2
)
ee
:
GetLabelObject
():
Reset
()
-- cancel skip‑M1
s
.
schedule_skip
(
c
,
tp
,
EFFECT_SKIP_M2
,
false
)
ee
:
Reset
()
-- destroy watcher
end
)
-- expires at end of their turn if no BP
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
RegisterEffect
(
e2
,
op
)
return
end
-- Opponent in Main 2/EP → skip their *next* Main 1 (on their next turn)
if
ph
>=
PHASE_MAIN2
then
s
.
schedule_skip
(
c
,
tp
,
EFFECT_SKIP_M1
,
true
)
return
end
-- Opponent before Main 1 (Draw/Standby) → skip this turn’s Main 1
if
ph
<
PHASE_MAIN1
then
s
.
schedule_skip
(
c
,
tp
,
EFFECT_SKIP_M1
,
false
)
return
end
assert
(
false
)
end
end
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment