Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
pre-release-database-cdb
Commits
04914de7
Commit
04914de7
authored
Jan 27, 2024
by
wind2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fix Swarm of Centipedes
对象为陷阱怪兽,变为陷阱时不处理
parent
b3dcf895
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
2 deletions
+2
-2
script/c101203085.lua
script/c101203085.lua
+2
-2
No files found.
script/c101203085.lua
View file @
04914de7
--
蜈蚣群
--
Swarm of Centipedes
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
@@ -31,7 +31,7 @@ end
...
@@ -31,7 +31,7 @@ end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
and
tc
:
IsRelateToEffect
(
e
)
then
if
tc
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsType
(
TYPE_MONSTER
)
then
if
tc
:
IsPosition
(
POS_FACEUP_DEFENSE
)
and
c
:
IsFacedown
()
then
if
tc
:
IsPosition
(
POS_FACEUP_DEFENSE
)
and
c
:
IsFacedown
()
then
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment