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MyCard
Moecube Store
Commits
e0d6a583
Commit
e0d6a583
authored
Nov 02, 2012
by
神楽坂玲奈
Browse files
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deck builder attrs
parent
43c06167
Changes
4
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Showing
4 changed files
with
105 additions
and
44 deletions
+105
-44
assets/javascripts/decks.coffee
assets/javascripts/decks.coffee
+32
-29
assets/javascripts/decks.js
assets/javascripts/decks.js
+52
-7
assets/stylesheets/decks.less
assets/stylesheets/decks.less
+12
-1
decks/index.html
decks/index.html
+9
-7
No files found.
assets/javascripts/decks.coffee
View file @
e0d6a583
locale
=
'zh'
class
Card
extends
Spine
.
Model
@
type
=
[
'Warrior'
,
'Spellcaster'
,
'Fairy'
,
'Fiend'
,
'Zombie'
,
'Machine'
,
'Aqua'
,
'Pyro'
,
'Rock'
,
'Winged_Beast'
,
'Plant'
,
'Insect'
,
'Thunder'
,
'Dragon'
,
'Beast'
,
'Beast-Warrior'
,
'Dinosaur'
,
'Fish'
,
'Sea_Serpent'
,
'Reptile'
,
'Psychic'
,
'Divine-Beast'
,
'Creator_God'
]
@
configure
"Card"
,
"atk"
,
"name"
@
types
=
[
'Warrior'
,
'Spellcaster'
,
'Fairy'
,
'Fiend'
,
'Zombie'
,
'Machine'
,
'Aqua'
,
'Pyro'
,
'Rock'
,
'Winged_Beast'
,
'Plant'
,
'Insect'
,
'Thunder'
,
'Dragon'
,
'Beast'
,
'Beast-Warrior'
,
'Dinosaur'
,
'Fish'
,
'Sea_Serpent'
,
'Reptile'
,
'Psychic'
,
'Divine-Beast'
,
'Creator_God'
]
@
_attributes
=
[
'EARTH'
,
'WATER'
,
'FIRE'
,
'WIND'
,
'LIGHT'
,
'DARK'
,
'DIVINE'
]
@
card_types
=
[
'Monster'
,
'Spell'
,
'Trap'
,
null
,
'Normal'
,
'Effect'
,
'Fusion'
,
'Ritual'
,
null
,
'Spirit'
,
'Union'
,
'Gemini'
,
'Tuner'
,
'Synchro'
,
null
,
null
,
'Quick-Play'
,
'Continuous'
,
'Equip'
,
'Field'
,
'Counter'
,
'Flip'
,
'Toon'
,
'Xyz'
]
@
configure
'Card'
,
'id'
,
'name'
,
'card_type'
,
'type'
,
'attribute'
,
'level'
,
'atk'
,
'def'
,
'description'
@
extend
Spine
.
Model
.
Ajax
@
extend
Spine
.
Events
@
url
:
"https://api.mongolab.com/api/1/databases/mycard/collections/cards?apiKey=508e5726e4b0c54ca4492ead"
...
...
@@ -35,12 +13,30 @@ class Card extends Spine.Model
cards_id
=
(
card
.
_id
for
card
in
cards
)
$
.
getJSON
"
#{
@
locale_url
}
&q=
#{
JSON
.
stringify
({
_id
:
{
$in
:
cards_id
}
})}"
,
(
langs
)
=>
cards
=
(
for
lang
in
langs
id
=
lang
.
id
=
lang
.
_id
for
card
in
cards
if
card
.
_id
==
id
if
card
.
_id
==
lang
.
_
id
$
.
extend
(
lang
,
card
)
break
lang
card_type
=
[]
i
=
0
while
lang
.
type
if
lang
.
type
&
1
card_type
.
push
@
card_types
[
i
]
lang
.
type
>>=
1
i
++
{
id
:
card
.
_id
,
name
:
lang
.
name
,
card_type
:
card_type
,
type
:
(
i
=
0
;
(
i
++
until
lang
.
race
>>
i
&
1
);
@
types
[
i
])
if
lang
.
race
attribute
:
(
i
=
0
;
(
i
++
until
lang
.
attribute
>>
i
&
1
);
@
_attributes
[
i
])
if
lang
.
attribute
level
:
card
.
level
atk
:
card
.
atk
def
:
card
.
def
description
:
lang
.
desc
}
)
@
refresh
cards
callback
(
cards
)
...
...
@@ -61,6 +57,13 @@ class Deck extends Spine.Controller
card
=
$
(
e
.
target
).
tmplItem
().
data
.
card
()
$
(
"#card_image"
).
attr
'src'
,
"https://raw.github.com/zh99998/ygopro-images/master/
#{
card
.
id
}
.jpg"
$
(
"#card_name"
).
html
card
.
name
$
(
"#card_card_type"
).
html
card
.
card_type
.
join
(
'·'
)
$
(
"#card_type"
).
html
card
.
type
$
(
"#card_attribute"
).
html
card
.
attribute
$
(
"#card_level"
).
html
card
.
level
$
(
"#card_atk"
).
html
card
.
atk
$
(
"#card_def"
).
html
card
.
def
$
(
"#card_description"
).
html
card
.
description
decode
=
(
str
)
->
key
=
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789*-="
result
=
0
...
...
assets/javascripts/decks.js
View file @
e0d6a583
...
...
@@ -15,7 +15,13 @@
return
Card
.
__super__
.
constructor
.
apply
(
this
,
arguments
);
}
Card
.
configure
(
"
Card
"
,
"
atk
"
,
"
name
"
);
Card
.
types
=
[
'
Warrior
'
,
'
Spellcaster
'
,
'
Fairy
'
,
'
Fiend
'
,
'
Zombie
'
,
'
Machine
'
,
'
Aqua
'
,
'
Pyro
'
,
'
Rock
'
,
'
Winged_Beast
'
,
'
Plant
'
,
'
Insect
'
,
'
Thunder
'
,
'
Dragon
'
,
'
Beast
'
,
'
Beast-Warrior
'
,
'
Dinosaur
'
,
'
Fish
'
,
'
Sea_Serpent
'
,
'
Reptile
'
,
'
Psychic
'
,
'
Divine-Beast
'
,
'
Creator_God
'
];
Card
.
_attributes
=
[
'
EARTH
'
,
'
WATER
'
,
'
FIRE
'
,
'
WIND
'
,
'
LIGHT
'
,
'
DARK
'
,
'
DIVINE
'
];
Card
.
card_types
=
[
'
Monster
'
,
'
Spell
'
,
'
Trap
'
,
null
,
'
Normal
'
,
'
Effect
'
,
'
Fusion
'
,
'
Ritual
'
,
null
,
'
Spirit
'
,
'
Union
'
,
'
Gemini
'
,
'
Tuner
'
,
'
Synchro
'
,
null
,
null
,
'
Quick-Play
'
,
'
Continuous
'
,
'
Equip
'
,
'
Field
'
,
'
Counter
'
,
'
Flip
'
,
'
Toon
'
,
'
Xyz
'
];
Card
.
configure
(
'
Card
'
,
'
id
'
,
'
name
'
,
'
card_type
'
,
'
type
'
,
'
attribute
'
,
'
level
'
,
'
atk
'
,
'
def
'
,
'
description
'
);
Card
.
extend
(
Spine
.
Model
.
Ajax
);
...
...
@@ -43,24 +49,56 @@
$in
:
cards_id
}
})),
function
(
langs
)
{
var
id
,
lang
;
var
card_type
,
i
,
lang
;
cards
=
(
function
()
{
var
_i
,
_j
,
_len
,
_len1
,
_results
;
_results
=
[];
for
(
_i
=
0
,
_len
=
langs
.
length
;
_i
<
_len
;
_i
++
)
{
lang
=
langs
[
_i
];
id
=
lang
.
id
=
lang
.
_id
;
for
(
_j
=
0
,
_len1
=
cards
.
length
;
_j
<
_len1
;
_j
++
)
{
card
=
cards
[
_j
];
if
(
card
.
_id
===
id
)
{
if
(
card
.
_id
===
lang
.
_
id
)
{
$
.
extend
(
lang
,
card
);
break
;
}
}
_results
.
push
(
lang
);
card_type
=
[];
i
=
0
;
while
(
lang
.
type
)
{
if
(
lang
.
type
&
1
)
{
card_type
.
push
(
this
.
card_types
[
i
]);
}
lang
.
type
>>=
1
;
i
++
;
}
_results
.
push
({
id
:
card
.
_id
,
name
:
lang
.
name
,
card_type
:
card_type
,
type
:
lang
.
race
?
(
i
=
0
,
(
function
()
{
var
_results1
;
_results1
=
[];
while
(
!
(
lang
.
race
>>
i
&
1
))
{
_results1
.
push
(
i
++
);
}
return
_results1
;
})(),
this
.
types
[
i
])
:
void
0
,
attribute
:
lang
.
attribute
?
(
i
=
0
,
(
function
()
{
var
_results1
;
_results1
=
[];
while
(
!
(
lang
.
attribute
>>
i
&
1
))
{
_results1
.
push
(
i
++
);
}
return
_results1
;
})(),
this
.
_attributes
[
i
])
:
void
0
,
level
:
card
.
level
,
atk
:
card
.
atk
,
def
:
card
.
def
,
description
:
lang
.
desc
});
}
return
_results
;
})
(
);
})
.
call
(
_this
);
_this
.
refresh
(
cards
);
return
callback
(
cards
);
});
...
...
@@ -109,7 +147,14 @@
var
card
;
card
=
$
(
e
.
target
).
tmplItem
().
data
.
card
();
$
(
"
#card_image
"
).
attr
(
'
src
'
,
"
https://raw.github.com/zh99998/ygopro-images/master/
"
+
card
.
id
+
"
.jpg
"
);
return
$
(
"
#card_name
"
).
html
(
card
.
name
);
$
(
"
#card_name
"
).
html
(
card
.
name
);
$
(
"
#card_card_type
"
).
html
(
card
.
card_type
.
join
(
'
·
'
));
$
(
"
#card_type
"
).
html
(
card
.
type
);
$
(
"
#card_attribute
"
).
html
(
card
.
attribute
);
$
(
"
#card_level
"
).
html
(
card
.
level
);
$
(
"
#card_atk
"
).
html
(
card
.
atk
);
$
(
"
#card_def
"
).
html
(
card
.
def
);
return
$
(
"
#card_description
"
).
html
(
card
.
description
);
};
return
Deck
;
...
...
assets/stylesheets/decks.less
View file @
e0d6a583
...
...
@@ -163,4 +163,15 @@ body{margin:0;padding:0;background:#eee;}
&:hover{-moz-transition: all 0.5s ease-in-out;-webkit-transition: all 0.5s ease-in-out;background-position:0 -18px;}
}
.upload_ope{float:left;height:25px;padding:5px 0 0 5px;cursor:pointer;}
.save_ope{float:left;height:25px;padding:5px 0 0 6px;cursor:pointer;}
\ No newline at end of file
.save_ope{float:left;height:25px;padding:5px 0 0 6px;cursor:pointer;}
.card.Spell{color:green}
.card.Trap{color:purple}
.card.Monster.Normal{color:yellow}
.card.Monster.Effect{color:orange}
.card.Monster.Fusion{color:violet}
.card.Monster.Ritual{color:blue}
.card.Monster.Synchro{color:white}
.card.Monster.Xyz{color:black}
decks/index.html
View file @
e0d6a583
...
...
@@ -26,7 +26,7 @@
<script
id=
"card_template"
type=
"text/x-jquery-tmpl"
>
<
p
id
=
"
deck_{{if side}}side{{else}}main{{/if}}_${card_id}
"
>
<
span
class
=
"
card
"
>
$
{
$data
.
card
().
name
}
<
/span>
<
span
class
=
"
card
${$data.card().card_type.join(' ')}
"
>
$
{
$data
.
card
().
name
}
<
/span>
<
i
>
$
{
count
}
<
/i>
<
/p>
</script>
...
...
@@ -42,20 +42,21 @@
</div>
<div
class=
"card_info floatleft"
>
<div
class=
"attr_name floatleft"
>
卡片种族:
</div>
<div
class=
"attr_real floatleft"
>
鸟兽
</div>
<div
id=
"card_type"
class=
"attr_real floatleft"
>
鸟兽
</div>
<div
class=
"attr_name floatleft"
>
卡片属性:
</div>
<div
class=
"attr_real floatleft"
>
暗
</div>
<div
id=
"card_attribute"
class=
"attr_real floatleft"
>
暗
</div>
<div
class=
"attr_name floatleft"
>
卡片类别:
</div>
<div
class=
"attr_real floatleft"
>
效果·调整
</div>
<div
id=
"card_card_type"
class=
"attr_real floatleft"
>
效果·调整
</div>
<div
class=
"attr_name floatleft"
>
攻击力:
</div>
<div
class=
"attr_real floatleft"
>
1300
</div>
<div
id=
"card_atk"
class=
"attr_real floatleft"
>
1300
</div>
<div
class=
"attr_name floatleft"
>
防御力:
</div>
<div
class=
"attr_real floatleft"
>
400
</div>
<div
id=
"card_def"
class=
"attr_real floatleft"
>
400
</div>
<div
class=
"attr_name floatleft"
>
星级等阶:
</div>
<div
class=
"attr_real floatleft"
>
3 ☆
</div>
<div
id=
"card_level"
class=
"attr_real floatleft"
>
3 ☆
</div>
</div>
<div
class=
"card_frame floatleft"
>
<div
id=
"more_info"
class=
"more_info floatleft frame_element card_frame_focus"
>
<div
id=
"card_description"
>
[黑羽-疾风之盖尔]BF-疾风のゲイル[10/08/07]
<br/><br/><br/>
●自己场上有「黑羽-疾风之盖尔/BF-疾风のゲイル」以外的名字带有「黑羽/BF」的怪兽存在的场合,这张卡可以从手卡特殊召唤。
<br/>
...
...
@@ -80,6 +81,7 @@
◇被这次效果把攻守变成一半的怪兽用新发动(进入连锁)的「电子魔术师/サイバネティック·マジシャン」「收缩/収缩」等暂时系『变成~』效果再次影响攻守的场合,受影响部分的『变成一半数值』消失,等其效果不适用后也不会自动变回刚被这次效果变成一半时的数值
<br/>
例:「神海龙
基希尔诺顿/神海竜ギシルノドン」2300/1800被这次效果把攻守『变成一半数值』1150/900后,场上表侧表示存在的3星以下的怪兽被送去墓地时自身效果发动,把攻击力『变成3000』3000/900,结束阶段时自身效果不再适用后是2300/900
<br/>
</div>
</div>
<div
class=
"statistics floatleft frame_element"
>
<div><label
for=
""
>
卡片种族:
</label>
鸟兽
</div>
...
...
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