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MyCard
Moecube Store
Commits
a8ea9854
Commit
a8ea9854
authored
Feb 17, 2013
by
神楽坂玲奈
Browse files
Options
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Email Patches
Plain Diff
start_hand & draw_count
parent
6da27854
Changes
6
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Inline
Side-by-side
Showing
6 changed files
with
59 additions
and
33 deletions
+59
-33
assets/javascripts/rooms.coffee
assets/javascripts/rooms.coffee
+5
-3
assets/javascripts/rooms.js
assets/javascripts/rooms.js
+5
-3
assets/stylesheets/rooms.less
assets/stylesheets/rooms.less
+1
-2
rooms/index.html
rooms/index.html
+16
-13
vendor/javascripts/mycard.coffee
vendor/javascripts/mycard.coffee
+6
-6
vendor/javascripts/mycard.js
vendor/javascripts/mycard.js
+26
-6
No files found.
assets/javascripts/rooms.coffee
View file @
a8ea9854
...
...
@@ -89,7 +89,7 @@ class Rooms extends Spine.Controller
$
(
'#join_private_room'
).
data
(
'room_id'
,
room
.
id
)
$
(
'#join_private_room_dialog'
).
dialog
(
'open'
)
else
mycard
.
join
(
room
.
server
().
ip
,
room
.
server
().
port
,
mycard
.
room_name
(
room
.
name
,
null
,
room
.
pvp
,
room
.
rule
,
room
.
mode
,
room
.
start_lp
),
Candy
.
Util
.
getCookie
(
'username'
),
Candy
.
Util
.
getCookie
(
'password'
)
if
room
.
server
().
auth
)
mycard
.
join
(
room
.
server
().
ip
,
room
.
server
().
port
,
mycard
.
room_name
(
room
.
name
,
null
,
room
.
pvp
,
room
.
rule
,
room
.
mode
,
room
.
start_lp
,
room
.
start_hand
,
room
.
draw_count
),
Candy
.
Util
.
getCookie
(
'username'
),
Candy
.
Util
.
getCookie
(
'password'
)
if
room
.
server
().
auth
)
login
=
->
#Candy.Core.Event.Jabber.Presence = (msg)->
...
...
@@ -181,6 +181,8 @@ $(document).ready ->
new_room
.
mode
.
value
=
1
if
new_room
.
mode
.
value
==
'2'
new_room
.
rule
.
value
=
0
new_room
.
start_lp
.
value
=
8000
new_room
.
start_hand
.
value
=
5
new_room
.
draw_count
.
value
=
1
if
(
server_id
=
parseInt
new_room
.
server
.
value
)
and
!
Server
.
find
(
server_id
).
pvp
new_room
.
server
.
value
=
Server
.
choice
(
false
,
new_room
.
pvp
.
ckecked
).
id
new_room
.
mode
.
onchange
=
->
...
...
@@ -211,7 +213,7 @@ $(document).ready ->
server_ip
=
new_room
.
server_ip
.
value
server_port
=
parseInt
new_room
.
server_port
.
value
server_auth
=
new_room
.
server_auth
.
checked
mycard
.
join
(
server_ip
,
server_port
,
mycard
.
room_name
(
@
name
.
value
,
@
password
.
value
,
@
pvp
.
checked
,
parseInt
(
@
rule
.
value
),
parseInt
(
@
mode
.
value
),
parseInt
(
@
start_lp
.
value
)),
Candy
.
Util
.
getCookie
(
'username'
),
Candy
.
Util
.
getCookie
(
'password'
)
if
server_auth
)
mycard
.
join
(
server_ip
,
server_port
,
mycard
.
room_name
(
@
name
.
value
,
@
password
.
value
,
@
pvp
.
checked
,
parseInt
(
@
rule
.
value
),
parseInt
(
@
mode
.
value
),
parseInt
(
@
start_lp
.
value
)
,
parseInt
(
@
start_hand
.
value
),
parseInt
(
@
draw_count
.
value
)
),
Candy
.
Util
.
getCookie
(
'username'
),
Candy
.
Util
.
getCookie
(
'password'
)
if
server_auth
)
$
(
'#join_private_room'
).
submit
(
ev
)
->
ev
.
preventDefault
()
...
...
@@ -221,7 +223,7 @@ $(document).ready ->
room_id
=
$
(
this
).
data
(
'room_id'
)
if
Room
.
exists
room_id
room
=
Room
.
find
(
room_id
)
mycard
.
join
(
room
.
server
().
ip
,
room
.
server
().
port
,
mycard
.
room_name
(
room
.
name
,
@
password
.
value
,
room
.
pvp
,
room
.
rule
,
room
.
mode
,
room
.
start_lp
),
Candy
.
Util
.
getCookie
(
'username'
),
Candy
.
Util
.
getCookie
(
'password'
)
if
room
.
server
().
auth
)
mycard
.
join
(
room
.
server
().
ip
,
room
.
server
().
port
,
mycard
.
room_name
(
room
.
name
,
@
password
.
value
,
room
.
pvp
,
room
.
rule
,
room
.
mode
,
room
.
start_lp
,
room
.
start_hand
,
room
.
draw_count
),
Candy
.
Util
.
getCookie
(
'username'
),
Candy
.
Util
.
getCookie
(
'password'
)
if
room
.
server
().
auth
)
else
alert
'房间已经关闭'
...
...
assets/javascripts/rooms.js
View file @
a8ea9854
...
...
@@ -190,7 +190,7 @@
$
(
'
#join_private_room
'
).
data
(
'
room_id
'
,
room
.
id
);
return
$
(
'
#join_private_room_dialog
'
).
dialog
(
'
open
'
);
}
else
{
return
mycard
.
join
(
room
.
server
().
ip
,
room
.
server
().
port
,
mycard
.
room_name
(
room
.
name
,
null
,
room
.
pvp
,
room
.
rule
,
room
.
mode
,
room
.
start_lp
),
Candy
.
Util
.
getCookie
(
'
username
'
),
room
.
server
().
auth
?
Candy
.
Util
.
getCookie
(
'
password
'
)
:
void
0
);
return
mycard
.
join
(
room
.
server
().
ip
,
room
.
server
().
port
,
mycard
.
room_name
(
room
.
name
,
null
,
room
.
pvp
,
room
.
rule
,
room
.
mode
,
room
.
start_lp
,
room
.
start_hand
,
room
.
draw_count
),
Candy
.
Util
.
getCookie
(
'
username
'
),
room
.
server
().
auth
?
Candy
.
Util
.
getCookie
(
'
password
'
)
:
void
0
);
}
};
...
...
@@ -289,6 +289,8 @@
}
new_room
.
rule
.
value
=
0
;
new_room
.
start_lp
.
value
=
8000
;
new_room
.
start_hand
.
value
=
5
;
new_room
.
draw_count
.
value
=
1
;
if
((
server_id
=
parseInt
(
new_room
.
server
.
value
))
&&
!
Server
.
find
(
server_id
).
pvp
)
{
return
new_room
.
server
.
value
=
Server
.
choice
(
false
,
new_room
.
pvp
.
ckecked
).
id
;
}
...
...
@@ -334,7 +336,7 @@
server_port
=
parseInt
(
new_room
.
server_port
.
value
);
server_auth
=
new_room
.
server_auth
.
checked
;
}
return
mycard
.
join
(
server_ip
,
server_port
,
mycard
.
room_name
(
this
.
name
.
value
,
this
.
password
.
value
,
this
.
pvp
.
checked
,
parseInt
(
this
.
rule
.
value
),
parseInt
(
this
.
mode
.
value
),
parseInt
(
this
.
start_lp
.
value
)),
Candy
.
Util
.
getCookie
(
'
username
'
),
server_auth
?
Candy
.
Util
.
getCookie
(
'
password
'
)
:
void
0
);
return
mycard
.
join
(
server_ip
,
server_port
,
mycard
.
room_name
(
this
.
name
.
value
,
this
.
password
.
value
,
this
.
pvp
.
checked
,
parseInt
(
this
.
rule
.
value
),
parseInt
(
this
.
mode
.
value
),
parseInt
(
this
.
start_lp
.
value
)
,
parseInt
(
this
.
start_hand
.
value
),
parseInt
(
this
.
draw_count
.
value
)
),
Candy
.
Util
.
getCookie
(
'
username
'
),
server_auth
?
Candy
.
Util
.
getCookie
(
'
password
'
)
:
void
0
);
};
$
(
'
#join_private_room
'
).
submit
(
function
(
ev
)
{
var
room
,
room_id
;
...
...
@@ -344,7 +346,7 @@
room_id
=
$
(
this
).
data
(
'
room_id
'
);
if
(
Room
.
exists
(
room_id
))
{
room
=
Room
.
find
(
room_id
);
return
mycard
.
join
(
room
.
server
().
ip
,
room
.
server
().
port
,
mycard
.
room_name
(
room
.
name
,
this
.
password
.
value
,
room
.
pvp
,
room
.
rule
,
room
.
mode
,
room
.
start_lp
),
Candy
.
Util
.
getCookie
(
'
username
'
),
room
.
server
().
auth
?
Candy
.
Util
.
getCookie
(
'
password
'
)
:
void
0
);
return
mycard
.
join
(
room
.
server
().
ip
,
room
.
server
().
port
,
mycard
.
room_name
(
room
.
name
,
this
.
password
.
value
,
room
.
pvp
,
room
.
rule
,
room
.
mode
,
room
.
start_lp
,
room
.
start_hand
,
room
.
draw_count
),
Candy
.
Util
.
getCookie
(
'
username
'
),
room
.
server
().
auth
?
Candy
.
Util
.
getCookie
(
'
password
'
)
:
void
0
);
}
else
{
return
alert
(
'
房间已经关闭
'
);
}
...
...
assets/stylesheets/rooms.less
View file @
a8ea9854
...
...
@@ -116,13 +116,12 @@ html .ui-dialog{font-size:12px;
&.new_room_pvp{margin:2px 0 0 0;width:40px;}
}
input{float:left;margin:0 0 10px 0;
&#new_room_password{width:90px;}
&#new_room_pvp{margin:5px 0 0 10px;}
&.newRoomSubmit{border:none;background:#147CC3;border-radius:5px;color:#FFFFFF;padding:3px 8px;display:block;margin:0 0 10px 20px;}
&#new_room_start_lp, &#new_room_start_hand, &#new_room_draw_count{width:139px;}
}
select{float:left;display:block;margin:0 0 10px 0;width:96px;}
.newRoomName{display:block;float:left;
height:60px;
width:280px;border-bottom:1px solid #dddddd;padding-bottom:10px;margin-bottom:15px;}
.newRoomName{display:block;float:left;width:280px;border-bottom:1px solid #dddddd;padding-bottom:10px;margin-bottom:15px;}
#server_custom{float:left;display:block;width:280px;margin:5px 0 0 0;
#server_ip{margin:0 0 0 23px;width:65px;}
.newRoomColon{width:10px;margin:2px 8px 0 5px;}
...
...
rooms/index.html
View file @
a8ea9854
...
...
@@ -200,17 +200,16 @@
<div
class=
"newRoomName"
>
<label
for=
"new_room_name"
>
房间名称
</label><input
type=
"text"
id=
"new_room_name"
name=
"name"
/>
<label
for=
"new_room_password"
>
房间密码
</label><input
type=
"text"
name=
"password"
id=
"new_room_password"
value=
""
/>
<input
type=
"checkbox"
name=
"pvp"
id=
"new_room_pvp"
value=
"pvp"
/><label
for=
"new_room_pvp"
class=
"new_room_pvp"
>
竞技场
</label>
</div>
<label
for=
"server"
>
服务器
</label>
<select
id=
"server"
name=
"server"
>
<option
value=
"0"
selected
>
自定义
</option>
</select>
<div
id=
"server_custom"
hidden
>
<input
type=
"text"
id=
"server_ip"
name=
"server_ip"
value=
"127.0.0.1"
/><label
class=
"newRoomColon"
for=
"server_port"
>
:
</label><input
type=
"number"
id=
"server_port"
name=
"server_port"
value=
"7911"
/>
<input
type=
"checkbox"
id=
"server_auth"
name=
"server_auth"
/><label
class=
"newRoomApprove"
for=
"server_auth"
>
认证
</label>
<label
for=
"server"
>
服务器
</label>
<select
id=
"server"
name=
"server"
>
<option
value=
"0"
selected
>
自定义
</option>
</select>
<input
type=
"checkbox"
name=
"pvp"
id=
"new_room_pvp"
/><label
for=
"new_room_pvp"
class=
"new_room_pvp"
>
竞技场
</label>
<div
id=
"server_custom"
hidden
>
<input
type=
"text"
id=
"server_ip"
name=
"server_ip"
value=
"127.0.0.1"
/><label
class=
"newRoomColon"
for=
"server_port"
>
:
</label><input
type=
"number"
id=
"server_port"
name=
"server_port"
value=
"7911"
/>
<input
type=
"checkbox"
id=
"server_auth"
name=
"server_auth"
/><label
class=
"newRoomApprove"
for=
"server_auth"
>
认证
</label>
</div>
</div>
<div
class=
"newRoomMode"
>
...
...
@@ -223,20 +222,24 @@
</select>
<label
for=
"new_room_mode"
>
决斗模式
</label>
<select
id=
"new_room_mode"
name=
"mode"
>
<option
value=
"0"
>
单局模式
</option>
<option
value=
"1"
selected
>
比赛模式
</option>
<option
value=
"0"
selected
>
单局模式
</option>
<option
value=
"1"
>
比赛模式
</option>
<option
value=
"2"
>
TAG
</option>
</select>
</div>
<div
class=
"newRoomExtra"
>
<h4>
额外选项
</h4>
<h4>
额外选项
(无特殊需求请勿更改)
</h4>
<label
for=
"new_room_start_lp"
>
初始LP
</label>
<input
type=
"number"
name=
"start_lp"
id=
"new_room_start_lp"
min=
"0"
max=
"99999"
value=
"8000"
/>
<label
for=
"new_room_start_hand"
>
初始手牌数
</label>
<input
type=
"number"
name=
"start_hand"
id=
"new_room_start_hand"
min=
"0"
max=
"60"
value=
"5"
/>
<label
for=
"new_room_draw_count"
>
每回合抽卡
</label>
<input
type=
"number"
name=
"draw_count"
id=
"new_room_draw_count"
min=
"0"
max=
"60"
value=
"1"
/>
<!--<div style="clear:both"></div>
<input type="checkbox" name="enable_priority" id="new_room_enable_priority"><label for="new_room_enable_priority" class="new_room_enable_priority">允许启动效果优先权</label>
<input type="checkbox" name="enable_no_check_deck" id="new_room_no_check_deck"><label for="new_room_no_check_deck" class="new_room_no_check_deck">不检查卡组</label>
<input type="checkbox" name="enable_priority" id="new_room_no_shuffle_deck"><label for="new_room_pvp" class="new_room_pvp">开局不洗卡组</label>-->
</div>
...
...
vendor/javascripts/mycard.coffee
View file @
a8ea9854
@
mycard
=
{}
@
mycard
.
room_name
=
(
name
,
password
,
pvp
=
false
,
rule
=
0
,
mode
=
0
,
start_lp
=
8000
)
->
if
rule
!=
0
or
start_lp
!=
8000
result
=
"
#{
rule
}#{
mode
}
FFF
#{
start_lp
}
,
5,1
,"
@
mycard
.
room_name
=
(
name
,
password
,
pvp
=
false
,
rule
=
0
,
mode
=
0
,
start_lp
=
8000
,
start_hand
=
5
,
draw_count
=
1
)
->
if
rule
!=
0
or
start_lp
!=
8000
or
start_hand
!=
5
or
draw_count
!=
1
result
=
"
#{
rule
}#{
mode
}
FFF
#{
start_lp
}
,
#{
start_hand
}
,
#{
draw_count
}
,"
else
if
mode
==
2
result
=
"T#"
else
if
pvp
and
mode
==
1
...
...
@@ -30,11 +30,11 @@
#http://my-card.in/rooms/127.0.0.1:8087/test
@
mycard
.
room_url
=
(
ip
,
port
,
room
,
username
,
password
)
->
result
=
'http://my-card.in/rooms/'
+
room_string
(
ip
,
port
,
room
,
username
,
password
)
result
=
'http://my-card.in/rooms/'
+
@
room_string
(
ip
,
port
,
room
,
username
,
password
)
#mycard://127.0.0.1:8087/test
@
mycard
.
room_url_mycard
=
(
ip
,
port
,
room
,
username
,
password
)
->
result
=
'mycard://'
+
room_string
(
ip
,
port
,
room
,
username
,
password
)
result
=
'mycard://'
+
@
room_string
(
ip
,
port
,
room
,
username
,
password
)
@
mycard
.
join
=
(
ip
,
port
,
room
,
username
,
password
)
->
window
.
location
.
href
=
room_url_mycard
(
ip
,
port
,
room
,
username
,
password
)
\ No newline at end of file
window
.
location
.
href
=
@
room_url_mycard
(
ip
,
port
,
room
,
username
,
password
)
\ No newline at end of file
vendor/javascripts/mycard.js
View file @
a8ea9854
...
...
@@ -3,7 +3,7 @@
this
.
mycard
=
{};
this
.
mycard
.
room_name
=
function
(
name
,
password
,
pvp
,
rule
,
mode
,
start_lp
)
{
this
.
mycard
.
room_name
=
function
(
name
,
password
,
pvp
,
rule
,
mode
,
start_lp
,
start_hand
,
draw_count
)
{
var
result
;
if
(
pvp
==
null
)
{
pvp
=
false
;
...
...
@@ -17,8 +17,14 @@
if
(
start_lp
==
null
)
{
start_lp
=
8000
;
}
if
(
rule
!==
0
||
start_lp
!==
8000
)
{
result
=
""
+
rule
+
mode
+
"
FFF
"
+
start_lp
+
"
,5,1,
"
;
if
(
start_hand
==
null
)
{
start_hand
=
5
;
}
if
(
draw_count
==
null
)
{
draw_count
=
1
;
}
if
(
rule
!==
0
||
start_lp
!==
8000
||
start_hand
!==
5
||
draw_count
!==
1
)
{
result
=
""
+
rule
+
mode
+
"
FFF
"
+
start_lp
+
"
,
"
+
start_hand
+
"
,
"
+
draw_count
+
"
,
"
;
}
else
if
(
mode
===
2
)
{
result
=
"
T#
"
;
}
else
if
(
pvp
&&
mode
===
1
)
{
...
...
@@ -37,9 +43,9 @@
return
result
;
};
this
.
mycard
.
join
=
function
(
ip
,
port
,
room
,
username
,
password
)
{
this
.
mycard
.
room_string
=
function
(
ip
,
port
,
room
,
username
,
password
)
{
var
result
;
result
=
'
mycard://
'
;
result
=
''
;
if
(
username
)
{
result
+=
encodeURIComponent
(
username
);
if
(
password
)
{
...
...
@@ -48,7 +54,21 @@
result
+=
'
@
'
;
}
result
+=
ip
+
'
:
'
+
port
+
'
/
'
+
encodeURIComponent
(
room
);
return
window
.
location
.
href
=
result
;
return
result
;
};
this
.
mycard
.
room_url
=
function
(
ip
,
port
,
room
,
username
,
password
)
{
var
result
;
return
result
=
'
http://my-card.in/rooms/
'
+
this
.
room_string
(
ip
,
port
,
room
,
username
,
password
);
};
this
.
mycard
.
room_url_mycard
=
function
(
ip
,
port
,
room
,
username
,
password
)
{
var
result
;
return
result
=
'
mycard://
'
+
this
.
room_string
(
ip
,
port
,
room
,
username
,
password
);
};
this
.
mycard
.
join
=
function
(
ip
,
port
,
room
,
username
,
password
)
{
return
window
.
location
.
href
=
this
.
room_url_mycard
(
ip
,
port
,
room
,
username
,
password
);
};
}).
call
(
this
);
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