- 12 Jan, 2021 3 commits
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David Reid authored
This bug happens when the channel count of the data source does not match the channel count of the engine.
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David Reid authored
This is mainly for consistency with the node API, but also because it more clearly indicates that it's an absolute time rather than a delay which sounds more like a relative time.
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David Reid authored
This changes ma_sound_set_start/stop_delay() to take an absolute time in frames based on the global clock. Previously these took a relative time in milliseconds. To use a relative time, add it to the value returned by ma_engine_get_time(). To use milliseconds, use a standard sample rate to milliseconds conversion.
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- 10 Jan, 2021 7 commits
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David Reid authored
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David Reid authored
These changes are in preparation for fixing some issues relating to retrieval of channel counts from data sources. The problem relates to the asynchronous nature of the resource manager and how data sources may be in the middle of loading when trying to initialize a sound which results in the channel count not yet being available. The channel count is necessary in order for the engine to be able to convert the data source to the channel count of the final output.
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David Reid authored
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David Reid authored
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David Reid authored
This commit has known issues which will be fixed in the next commits.
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David Reid authored
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David Reid authored
This is needed for scheduling frame-exact starting and stopping of nodes, in addition to any kind of time-based effects required by custom nodes, such as fading.
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- 09 Jan, 2021 2 commits
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David Reid authored
This is not fully functional as of this commit.
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David Reid authored
The sample format is now always 32-bit floating point. This was done for simplicity and practicality.
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- 07 Jan, 2021 2 commits
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David Reid authored
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David Reid authored
Effects will now be implemented by plugging effect nodes into the node graph at the appropriate location.
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- 06 Jan, 2021 8 commits
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
With this change, attachment and detachment of a node's output bus is now consistent: * ma_node_attach_output_bus() * ma_node_detach_output_bus() The old function that allowed you to attach the other way around has been removed as the caller can easily do that themselves by swapping the order of parameters.
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David Reid authored
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- 05 Jan, 2021 1 commit
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David Reid authored
This changes the way ma_node_uninit() waits for the audio thread. Now, instead of waiting for the *entire* graph to complete, it only waits for it's local processing to complete.
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- 03 Jan, 2021 7 commits
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David Reid authored
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David Reid authored
This makes it possible to give individual input and output buses unique channel counts which might be useful for specific kinds of effects.
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
This also silences a warning on GCC.
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David Reid authored
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- 02 Jan, 2021 1 commit
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David Reid authored
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- 31 Dec, 2020 2 commits
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David Reid authored
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David Reid authored
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- 30 Dec, 2020 3 commits
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David Reid authored
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David Reid authored
Remove some warnings (warning C4100: unreferenced formal parameter)
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Jérémy Masclaux authored
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- 29 Dec, 2020 1 commit
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David Reid authored
Fix issue #252
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- 28 Dec, 2020 1 commit
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Elias Ku authored
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- 26 Dec, 2020 2 commits
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David Reid authored
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David Reid authored
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