- 25 Feb, 2024 1 commit
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David Reid authored
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- 08 Feb, 2024 2 commits
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David Reid authored
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David Reid authored
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- 30 Jan, 2024 1 commit
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Chris Genova authored
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- 28 Jan, 2024 1 commit
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David Reid authored
Public issue https://github.com/mackron/miniaudio/issues/810
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- 23 Jan, 2024 1 commit
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David Reid authored
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- 22 Jan, 2024 1 commit
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David Reid authored
Public issue https://github.com/mackron/miniaudio/issues/805
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- 12 Jan, 2024 1 commit
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David Reid authored
Public issue https://github.com/mackron/miniaudio/discussions/800
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- 10 Jan, 2024 1 commit
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David Reid authored
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- 08 Jan, 2024 2 commits
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David Reid authored
Public issue https://github.com/mackron/miniaudio/issues/779
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David Reid authored
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- 23 Dec, 2023 2 commits
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David Reid authored
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David Reid authored
Use the MA_PTHREAD_REALTTIME_THREAD_PRIORITY define.
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- 17 Dec, 2023 1 commit
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David Reid authored
This is useful because MA_ASSERT is only defined in the implementation section of miniaudio.h which can cause issues when people copy/paste the code and use it in a file that does not have visibility of the implementation. Note that there are still more references to implementation-defined macros, but these have been moved to the public section in the dev-0.12 branch so I'm not bothering to change those just yet. Public issue https://github.com/mackron/miniaudio/issues/787
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- 13 Dec, 2023 1 commit
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David Reid authored
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- 10 Dec, 2023 1 commit
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David Reid authored
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- 08 Dec, 2023 1 commit
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David Reid authored
Use `#define MA_AAUDIO_MIN_ANDROID_SDK_VERSION 26` if you need to support SDK version 26.
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- 06 Dec, 2023 3 commits
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xielock authored
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David Reid authored
Define MA_AAUDIO_MIN_ANDROID_SDK_VERSION to specify the minimum required SDK version for enabling the AAudio backend.
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David Reid authored
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- 02 Dec, 2023 1 commit
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David Reid authored
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- 30 Nov, 2023 1 commit
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David Reid authored
Public issue https://github.com/mackron/miniaudio/issues/781
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- 29 Nov, 2023 4 commits
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David Reid authored
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David Reid authored
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David Reid authored
Audio Worklets do not work with --closure=1 because the callback used with emscripten_create_wasm_audio_worklet_processor_async never gets fired which means miniaudio will never be able to escape from it's busy wait loop. Public issue https://github.com/mackron/miniaudio/issues/778
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David Reid authored
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- 28 Nov, 2023 2 commits
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David Reid authored
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David Reid authored
Public issue https://github.com/mackron/miniaudio/issues/779
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- 15 Nov, 2023 4 commits
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David Reid authored
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David Reid authored
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Michael Labbé authored
Unlocked notification fires on emscripten upon successful resume of audio context attached to a device. This occurs only once per device and it happens after the browser has received the input event necessary to begin playing audio on most webpages. This is due to autoplay rules. It is recommended to wait until this event is fired to start a 'main game loop' on the web.
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David Reid authored
Public issue https://github.com/mackron/miniaudio/issues/773
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- 10 Nov, 2023 1 commit
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David Reid authored
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- 09 Nov, 2023 1 commit
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David Reid authored
Public issue https://github.com/mackron/miniaudio/issues/770
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- 04 Nov, 2023 3 commits
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David Reid authored
This also fixes a possible crash during initialization due to leaving a thread running after early termination of the initialization routine.
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David Reid authored
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David Reid authored
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- 02 Nov, 2023 1 commit
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cobyj33 authored
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- 29 Oct, 2023 1 commit
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David Reid authored
Public issue https://github.com/mackron/miniaudio/issues/759
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- 27 Oct, 2023 1 commit
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David Reid authored
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