- 24 Feb, 2019 12 commits
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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- 23 Feb, 2019 1 commit
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David Reid authored
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- 21 Feb, 2019 2 commits
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David Reid authored
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David Reid authored
This is the same as the normal ring buffer except everything is done in terms of PCM frames instead of bytes. This is useful to simplify the case of using the ring buffer for storing PCM audio data.
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- 20 Feb, 2019 1 commit
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David Reid authored
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- 19 Feb, 2019 2 commits
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David Reid authored
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David Reid authored
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- 25 Aug, 2018 2 commits
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David Reid authored
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David Reid authored
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- 19 Feb, 2019 1 commit
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David Reid authored
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- 17 Feb, 2019 2 commits
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David Reid authored
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David Reid authored
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- 16 Feb, 2019 2 commits
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David Reid authored
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David Reid authored
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- 14 Feb, 2019 2 commits
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David Reid authored
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David Reid authored
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- 10 Feb, 2019 3 commits
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David Reid authored
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David Reid authored
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David Reid authored
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- 09 Feb, 2019 2 commits
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David Reid authored
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David Reid authored
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- 06 Feb, 2019 1 commit
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David Reid authored
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- 03 Feb, 2019 4 commits
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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- 02 Feb, 2019 2 commits
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David Reid authored
This is now stored separately for playback can capture in the playback and capture sub-objects respectively.
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David Reid authored
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- 27 Jan, 2019 1 commit
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David Reid authored
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