- 14 Sep, 2020 1 commit
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David Reid authored
This should fix a deadlock when uninitializing a sound after it's reached the end.
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- 12 Sep, 2020 3 commits
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David Reid authored
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David Reid authored
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David Reid authored
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- 09 Sep, 2020 1 commit
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David Reid authored
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- 05 Sep, 2020 6 commits
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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- 02 Sep, 2020 1 commit
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David Reid authored
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- 30 Aug, 2020 3 commits
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David Reid authored
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David Reid authored
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David Reid authored
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- 29 Aug, 2020 10 commits
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
Fix some VC6/2003 errors
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David Reid authored
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David Reid authored
This commit fixes an issue where the optimized mono expansion path is never hit.
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David Reid authored
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- 28 Aug, 2020 4 commits
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David Reid authored
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David Reid authored
This is happening because the data buffer is incorrectly being reported as busy (still loading) which is used to indicate to the engine that no data is available and therefore nothing can be played.
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David Reid authored
This was always returning the input frame count rather than the number of frames processed.
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David Reid authored
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- 27 Aug, 2020 1 commit
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David Reid authored
Public issue https://github.com/dr-soft/miniaudio/issues/191
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- 26 Aug, 2020 2 commits
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Clownacy authored
VC6 doesn't appear to have SetFilePointerEX, so fallback on SetFilePointer instead. This matches-up with VC6 not supporting 64-bit fseek. Visual Studio .NET 2003 supports it, however.
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Clownacy authored
For whatever reason, neither compiler likes implicit casts between `volatile unsigned int*` and `int*`.
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- 25 Aug, 2020 3 commits
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David Reid authored
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David Reid authored
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David Reid authored
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- 24 Aug, 2020 2 commits
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David Reid authored
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David Reid authored
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- 23 Aug, 2020 3 commits
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David Reid authored
This is useful for enabling or disabling fading around loop transitions.
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David Reid authored
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David Reid authored
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