ma_uint32sampleRate;/* Only used when the type is set to ma_engine_node_type_sound. */
ma_uint32sampleRate;/* Only used when the type is set to ma_engine_node_type_sound. */
ma_bool8isPitchDisabled;/* Pitching can be explicitly disable with MA_SOUND_FLAG_NO_PITCH to optimize processing. */
ma_bool8isPitchDisabled;/* Pitching can be explicitly disable with MA_SOUND_FLAG_NO_PITCH to optimize processing. */
ma_bool8isSpatializationDisabled;/* Spatialization can be explicitly disabled with MA_SOUND_FLAG_NO_SPATIALIZATION. */
ma_bool8isSpatializationDisabled;/* Spatialization can be explicitly disabled with MA_SOUND_FLAG_NO_SPATIALIZATION. */
ma_uint8pinnedListenerIndex;/* The index of the listener this node should always use for spatialization. If set to (ma_uint8)-1 the engine will use the closest listener. */
ma_uint8pinnedListenerIndex;/* The index of the listener this node should always use for spatialization. If set to MA_LISTENER_INDEX_CLOSEST the engine will use the closest listener. */
floatoldDopplerPitch;/* For determining whether or not the resampler needs to be updated to take a new doppler pitch into account. */
floatoldDopplerPitch;/* For determining whether or not the resampler needs to be updated to take a new doppler pitch into account. */
MA_ATOMICma_bool8isPitchDisabled;/* When set to true, pitching will be disabled which will allow the resampler to be bypassed to save some computation. */
MA_ATOMICma_bool8isPitchDisabled;/* When set to true, pitching will be disabled which will allow the resampler to be bypassed to save some computation. */
MA_ATOMICma_bool8isSpatializationDisabled;/* Set to false by default. When set to false, will not have spatialisation applied. */
MA_ATOMICma_bool8isSpatializationDisabled;/* Set to false by default. When set to false, will not have spatialisation applied. */
MA_ATOMICma_uint8pinnedListenerIndex;/* The index of the listener this node should always use for spatialization. If set to (ma_uint8)-1 the engine will use the closest listener. */
MA_ATOMICma_uint8pinnedListenerIndex;/* The index of the listener this node should always use for spatialization. If set to MA_LISTENER_INDEX_CLOSEST the engine will use the closest listener. */