Commit d5714355 authored by David Reid's avatar David Reid

Remove a debugging printf().

parent cfff5f31
......@@ -47,7 +47,7 @@ int main(int argc, char** argv)
}
resourceManagerConfig = ma_resource_manager_config_init();
resourceManagerConfig.decodedFormat = ma_format_f32;
//resourceManagerConfig.decodedFormat = ma_format_f32;
//resourceManagerConfig.decodedChannels = 2;
resourceManagerConfig.decodedSampleRate = 48000;
//resourceManagerConfig.flags |= MA_RESOURCE_MANAGER_FLAG_NO_THREADING;
......@@ -78,7 +78,7 @@ int main(int argc, char** argv)
loadNotification.cb.onSignal = on_sound_loaded;
loadNotification.pSound = &sound;
result = ma_sound_init_from_file(&engine, argv[1], MA_DATA_SOURCE_FLAG_DECODE | MA_DATA_SOURCE_FLAG_ASYNC /*| MA_DATA_SOURCE_FLAG_STREAM*/, &loadNotification, &group, &sound);
result = ma_sound_init_from_file(&engine, argv[1], MA_DATA_SOURCE_FLAG_DECODE /*| MA_DATA_SOURCE_FLAG_ASYNC | MA_DATA_SOURCE_FLAG_STREAM*/, &loadNotification, &group, &sound);
if (result != MA_SUCCESS) {
printf("Failed to load sound: %s\n", argv[1]);
ma_engine_uninit(&engine);
......@@ -107,7 +107,7 @@ int main(int argc, char** argv)
/*ma_sound_set_volume(&sound, 0.25f);*/
/*ma_sound_set_pitch(&sound, 1.1f);*/
/*ma_sound_set_pan(&sound, 0.0f);*/
/*ma_sound_set_looping(&sound, MA_TRUE);*/
ma_sound_set_looping(&sound, MA_TRUE);
//ma_sound_seek_to_pcm_frame(&sound, 6000000);
//ma_sound_set_start_time(&sound, 1110);
//ma_sound_set_volume(&sound, 0.5f);
......@@ -117,6 +117,8 @@ int main(int argc, char** argv)
//ma_sound_set_stop_time(&sound, 1000);
//ma_sound_set_volume(&sound, 1);
//ma_sound_set_start_time(&sound, 48000);
ma_sound_set_position(&sound, 0, 0, -1);
//ma_sound_set_spatialization_enabled(&sound, MA_FALSE);
ma_sound_start(&sound);
/*ma_sound_uninit(&sound);*/
......@@ -144,7 +146,15 @@ int main(int argc, char** argv)
}
#endif
#if 0
#if 1
float maxX = +10;
float minX = -10;
float posX = 0;
float posZ = -1.0f;
float step = 0.1f;
float stepAngle = 0.02f;
float angle = 0;
float pitch = 1;
float pitchStep = 0.01f;
float pitchMin = 0.125f;
......@@ -161,8 +171,28 @@ int main(int argc, char** argv)
}
//ma_sound_group_set_pitch(ma_engine_get_master_sound_group(&engine), pitch);
ma_sound_set_pitch(&sound, pitch);
printf("Pitch: %f\n", pitch);
//ma_sound_set_pitch(&sound, pitch);
//ma_sound_set_volume(&sound, pitch);
//ma_sound_set_pan(&sound, pitch);
//printf("Pitch: %f\n", pitch);
posX += step;
if (posX > maxX) {
posX = maxX;
step = -step;
} else if (posX < minX) {
posX = minX;
step = -step;
}
//ma_spatializer_set_position(&g_spatializer, ma_vec3f_init_3f(posX, 0, posZ));
ma_sound_set_position(&sound, posX, 0, posZ);
ma_sound_set_velocity(&sound, step*1000, 0, 0);
//ma_engine_listener_set_direciton(&engine, (float)ma_cos(angle), 0, (float)ma_sin(angle));
angle += stepAngle;
ma_sleep(1);
}
......
......@@ -9230,7 +9230,7 @@ static float ma_calculate_angular_gain(ma_vec3f dirA, ma_vec3f dirB, float coneI
}
}
printf("d = %f; cutoffInner = %f; cutoffOuter = %f; angularGain = %f\n", d, cutoffInner, cutoffOuter, angularGain);
/*printf("d = %f; cutoffInner = %f; cutoffOuter = %f; angularGain = %f\n", d, cutoffInner, cutoffOuter, angularGain);*/
return angularGain;
} else {
/* Inner angle is 360 degrees so no need to do any attenuation. */
......
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