More work on the new high level API:
* Implement the notion of a virtual file system (VFS) which is used
by the resource manager for loading sound files. The idea is that
the application can implement these to support loading from custom
packages, archives, etc.
* Add a helper API for decoding a file from a VFS and a file name.
* Add some symbols representing allocation types. These are not
currently used, but I've added them in preparation for changes to
the allocation callbacks. The idea is that an allocation type will
be passed to the callbacks to give the allocator better intel as to
what it's allocating which will give it a chance to optimize.
* Add some placeholders for flags for controlling how to load a data
source. Currently only MA_DATA_SOURCE_FLAG_DECODE is implemented
which is used to indicate to the resource manager that it should
store the decoded contents of the sound file in memory rather than
the raw (encoded) file data.
* Support has been added to the resource manager to load audio data
into memory rather than naively reading straight from disk. This
eliminates file IO from the audio thread, but comes at the expense
of extra memory usage. Support for streaming is not implemented as
of this commit. Early (largely untested) work has been implemented
to avoid loading sound files multiple times. This is a simple ref
count system for now, with hashed files paths being used for the
key into a binary search tree. The BST is not fully tested and
likely has bugs which will be ironed out in future commits.
* Support has been added for configuring the stereo pan effect. Most
audio engines use a simple balancing technique to implement the
pan effect, but a true pan should "move" one side to the other
rather than just simply making one side quieter. With this commit,
the ma_panner effect can support both modes. The default mode will
be set to ma_pan_mode_balance which is just a simple balancing and
is consistent with most other audio engines. A true pan can be used
by setting the mode to ma_pan_mode_pan.
Showing
This diff is collapsed.
Please register or sign in to comment