Commit bfc4d3ff authored by David Reid's avatar David Reid

DirectSound: Add back notifications to better handle waking up the worker thread based on periods.

parent 46aaa53f
......@@ -56,7 +56,7 @@
// // to pSamples (but no more than frameCount) and then return the number of frames you wrote.
// //
// // You can pass in user data by setting pDevice->pUserData after initialization.
// return (mal_uint32)drwav_read_f32(&wav, frameCount * pDevice->channels, (float*)pSamples) / pDevice->channels;
// return (mal_uint32)drwav_read_f32((drwav*)pDevice->pUserData, frameCount * pDevice->channels, (float*)pSamples) / pDevice->channels;
// }
//
// ...
......@@ -94,6 +94,7 @@
// ===============
// - The absolute best latency I am able to get on DirectSound is about 10 milliseconds. This seems very
// consistent so I'm suspecting there's some kind of hard coded limit there or something.
// - DirectSound currently supports a maximum of 4 periods.
// - The ALSA backend does not support rewinding.
//
//
......@@ -111,11 +112,11 @@
// #define MAL_NO_NULL
// Disables the null backend.
//
// #define MAL_DEFAULT_BUFFER_SIZE_IN_MILLISECONDS (Default = 15)
// #define MAL_DEFAULT_BUFFER_SIZE_IN_MILLISECONDS
// When a buffer size of 0 is specified when a device is initialized, it will default to a size with
// this number of milliseconds worth of data.
//
// #define MAL_DEFAULT_PERIODS (Default = 2)
// #define MAL_DEFAULT_PERIODS
// When a period count of 0 is specified when a device is initialized, it will default to this.
#ifndef mini_al_h
......@@ -127,14 +128,12 @@ extern "C" {
// Config.
// The default size of the device's buffer in milliseconds. In my testing, if this is a multiple of the
// periods it can result in audio glitching on the DirectSound backend, so make sure it's not a clean
// multiple of the period.
// The default size of the device's buffer in milliseconds.
//
// If this is too small you may get underruns and overruns in which case you'll need to either increase
// this value or use an explicit buffer size.
#ifndef MAL_DEFAULT_BUFFER_SIZE_IN_MILLISECONDS
#define MAL_DEFAULT_BUFFER_SIZE_IN_MILLISECONDS 15
#define MAL_DEFAULT_BUFFER_SIZE_IN_MILLISECONDS 25
#endif
// Default periods when none is specified in mal_device_init(). More periods means more work on the CPU.
......@@ -205,6 +204,10 @@ typedef void* mal_ptr;
} mal_event;
#endif
#ifdef MAL_ENABLE_DSOUND
#define MAL_MAX_PERIODS_DSOUND 4
#endif
typedef int mal_result;
#define MAL_SUCCESS 0
#define MAL_ERROR -1 // A generic error.
......@@ -320,6 +323,8 @@ struct mal_device
/*LPDIRECTSOUNDBUFFER*/ mal_ptr pPlaybackBuffer;
/*LPDIRECTSOUNDCAPTURE8*/ mal_ptr pCapture;
/*LPDIRECTSOUNDCAPTUREBUFFER8*/ mal_ptr pCaptureBuffer;
/*LPDIRECTSOUNDNOTIFY*/ mal_ptr pNotify;
/*HANDLE*/ mal_handle pNotifyEvents[MAL_MAX_PERIODS_DSOUND]; // One event handle for each period.
/*HANDLE*/ mal_handle hStopEvent;
/*HANDLE*/ mal_handle hRewindEvent;
mal_uint32 lastProcessedFrame; // This is circular.
......@@ -1532,12 +1537,21 @@ static void mal_device_uninit__dsound(mal_device* pDevice)
mal_assert(pDevice != NULL);
if (pDevice->dsound.hDSoundDLL != NULL) {
if (pDevice->dsound.pNotify) {
IDirectSoundNotify_Release((LPDIRECTSOUNDNOTIFY)pDevice->dsound.pNotify);
}
if (pDevice->dsound.hRewindEvent) {
CloseHandle(pDevice->dsound.hRewindEvent);
}
if (pDevice->dsound.hStopEvent) {
CloseHandle(pDevice->dsound.hStopEvent);
}
for (mal_uint32 i = 0; i < pDevice->periods; ++i) {
if (pDevice->dsound.pNotifyEvents[i]) {
CloseHandle(pDevice->dsound.pNotifyEvents[i]);
}
}
if (pDevice->dsound.pCaptureBuffer) {
IDirectSoundCaptureBuffer8_Release((LPDIRECTSOUNDBUFFER8)pDevice->dsound.pCaptureBuffer);
......@@ -1678,6 +1692,9 @@ static mal_result mal_device_init__dsound(mal_device* pDevice, mal_device_type t
// Meaning of dwFlags (from MSDN):
//
// DSBCAPS_CTRLPOSITIONNOTIFY
// The buffer has position notification capability.
//
// DSBCAPS_GLOBALFOCUS
// With this flag set, an application using DirectSound can continue to play its buffers if the user switches focus to
// another application, even if the new application uses DirectSound.
......@@ -1689,13 +1706,19 @@ static mal_result mal_device_init__dsound(mal_device* pDevice, mal_device_type t
DSBUFFERDESC descDS;
memset(&descDS, 0, sizeof(DSBUFFERDESC));
descDS.dwSize = sizeof(DSBUFFERDESC);
descDS.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2;
descDS.dwFlags = DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2;
descDS.dwBufferBytes = bufferSizeInBytes;
descDS.lpwfxFormat = (WAVEFORMATEX*)&wf;
if (FAILED(IDirectSound_CreateSoundBuffer((LPDIRECTSOUND8)pDevice->dsound.pPlayback, &descDS, (LPDIRECTSOUNDBUFFER*)&pDevice->dsound.pPlaybackBuffer, NULL))) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSound_CreateSoundBuffer() failed for playback device's secondary buffer.", MAL_DSOUND_FAILED_TO_CREATE_BUFFER);
}
// Notifications are set up via a DIRECTSOUNDNOTIFY object which is retrieved from the buffer.
if (FAILED(IDirectSoundBuffer8_QueryInterface((LPDIRECTSOUNDBUFFER)pDevice->dsound.pPlaybackBuffer, g_mal_GUID_IID_DirectSoundNotify, (void**)&pDevice->dsound.pNotify))) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSoundBuffer8_QueryInterface() failed for playback device's IDirectSoundNotify object.", MAL_DSOUND_FAILED_TO_QUERY_INTERFACE);
}
} else {
mal_DirectSoundCaptureCreate8Proc pDirectSoundCaptureCreate8 = (mal_DirectSoundCaptureCreate8Proc)GetProcAddress((HMODULE)pDevice->dsound.hDSoundDLL, "DirectSoundCaptureCreate8");
if (pDirectSoundCaptureCreate8 == NULL) {
......@@ -1728,6 +1751,34 @@ static mal_result mal_device_init__dsound(mal_device* pDevice, mal_device_type t
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSoundCapture_QueryInterface() failed for capture device's IDirectSoundCaptureBuffer8 object.", MAL_DSOUND_FAILED_TO_QUERY_INTERFACE);
}
// Notifications are set up via a DIRECTSOUNDNOTIFY object which is retrieved from the buffer.
if (FAILED(IDirectSoundCaptureBuffer8_QueryInterface((LPDIRECTSOUNDCAPTUREBUFFER)pDevice->dsound.pCaptureBuffer, g_mal_GUID_IID_DirectSoundNotify, (void**)&pDevice->dsound.pNotify))) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSoundCaptureBuffer8_QueryInterface() failed for capture device's IDirectSoundNotify object.", MAL_DSOUND_FAILED_TO_QUERY_INTERFACE);
}
}
// We need a notification for each period. The notification offset is slightly different depending on whether or not the
// device is a playback or capture device. For a playback device we want to be notified when a period just starts playing,
// whereas for a capture device we want to be notified when a period has just _finished_ capturing.
mal_uint32 periodSizeInBytes = pDevice->bufferSizeInFrames / pDevice->periods;
DSBPOSITIONNOTIFY notifyPoints[MAL_MAX_PERIODS_DSOUND]; // One notification event for each period.
for (mal_uint32 i = 0; i < pDevice->periods; ++i) {
pDevice->dsound.pNotifyEvents[i] = CreateEventA(NULL, FALSE, FALSE, NULL);
if (pDevice->dsound.pNotifyEvents[i] == NULL) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] Failed to create event for buffer notifications.", MAL_FAILED_TO_CREATE_EVENT);
}
// The notification offset is in bytes.
notifyPoints[i].dwOffset = i * periodSizeInBytes;
notifyPoints[i].hEventNotify = pDevice->dsound.pNotifyEvents[i];
}
if (FAILED(IDirectSoundNotify_SetNotificationPositions((LPDIRECTSOUNDNOTIFY)pDevice->dsound.pNotify, pDevice->periods, notifyPoints))) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSoundNotify_SetNotificationPositions() failed.", MAL_DSOUND_FAILED_TO_SET_NOTIFICATIONS);
}
// When the device is playing the worker thread will be waiting on a bunch of notification events. To return from
......@@ -1898,6 +1949,12 @@ static mal_uint32 mal_device__wait_for_frames__dsound(mal_device* pDevice)
timeoutInMilliseconds = 1;
}
unsigned int eventCount = pDevice->periods + 2;
HANDLE pEvents[MAL_MAX_PERIODS_DSOUND + 2]; // +2 for the stop and rewind event.
mal_copy_memory(pEvents, pDevice->dsound.pNotifyEvents, sizeof(HANDLE) * pDevice->periods);
pEvents[eventCount-2] = pDevice->dsound.hStopEvent;
pEvents[eventCount-1] = pDevice->dsound.hRewindEvent;
while (!pDevice->dsound.breakFromMainLoop) {
mal_uint32 framesAvailable = mal_device__get_available_frames__dsound(pDevice);
if (framesAvailable > 0) {
......@@ -1905,10 +1962,7 @@ static mal_uint32 mal_device__wait_for_frames__dsound(mal_device* pDevice)
}
// If we get here it means we weren't able to find any frames. We'll just wait here for a bit.
HANDLE pEvents[2];
pEvents[0] = pDevice->dsound.hStopEvent;
pEvents[1] = pDevice->dsound.hRewindEvent;
WaitForMultipleObjects(sizeof(pEvents) / sizeof(pEvents[0]), pEvents, FALSE, timeoutInMilliseconds);
WaitForMultipleObjects(eventCount, pEvents, FALSE, timeoutInMilliseconds);
}
// We'll get here if the loop was terminated. Just return whatever's available.
......
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