Commit bfc4d3ff authored by David Reid's avatar David Reid

DirectSound: Add back notifications to better handle waking up the worker thread based on periods.

parent 46aaa53f
...@@ -56,7 +56,7 @@ ...@@ -56,7 +56,7 @@
// // to pSamples (but no more than frameCount) and then return the number of frames you wrote. // // to pSamples (but no more than frameCount) and then return the number of frames you wrote.
// // // //
// // You can pass in user data by setting pDevice->pUserData after initialization. // // You can pass in user data by setting pDevice->pUserData after initialization.
// return (mal_uint32)drwav_read_f32(&wav, frameCount * pDevice->channels, (float*)pSamples) / pDevice->channels; // return (mal_uint32)drwav_read_f32((drwav*)pDevice->pUserData, frameCount * pDevice->channels, (float*)pSamples) / pDevice->channels;
// } // }
// //
// ... // ...
...@@ -94,6 +94,7 @@ ...@@ -94,6 +94,7 @@
// =============== // ===============
// - The absolute best latency I am able to get on DirectSound is about 10 milliseconds. This seems very // - The absolute best latency I am able to get on DirectSound is about 10 milliseconds. This seems very
// consistent so I'm suspecting there's some kind of hard coded limit there or something. // consistent so I'm suspecting there's some kind of hard coded limit there or something.
// - DirectSound currently supports a maximum of 4 periods.
// - The ALSA backend does not support rewinding. // - The ALSA backend does not support rewinding.
// //
// //
...@@ -111,11 +112,11 @@ ...@@ -111,11 +112,11 @@
// #define MAL_NO_NULL // #define MAL_NO_NULL
// Disables the null backend. // Disables the null backend.
// //
// #define MAL_DEFAULT_BUFFER_SIZE_IN_MILLISECONDS (Default = 15) // #define MAL_DEFAULT_BUFFER_SIZE_IN_MILLISECONDS
// When a buffer size of 0 is specified when a device is initialized, it will default to a size with // When a buffer size of 0 is specified when a device is initialized, it will default to a size with
// this number of milliseconds worth of data. // this number of milliseconds worth of data.
// //
// #define MAL_DEFAULT_PERIODS (Default = 2) // #define MAL_DEFAULT_PERIODS
// When a period count of 0 is specified when a device is initialized, it will default to this. // When a period count of 0 is specified when a device is initialized, it will default to this.
#ifndef mini_al_h #ifndef mini_al_h
...@@ -127,14 +128,12 @@ extern "C" { ...@@ -127,14 +128,12 @@ extern "C" {
// Config. // Config.
// The default size of the device's buffer in milliseconds. In my testing, if this is a multiple of the // The default size of the device's buffer in milliseconds.
// periods it can result in audio glitching on the DirectSound backend, so make sure it's not a clean
// multiple of the period.
// //
// If this is too small you may get underruns and overruns in which case you'll need to either increase // If this is too small you may get underruns and overruns in which case you'll need to either increase
// this value or use an explicit buffer size. // this value or use an explicit buffer size.
#ifndef MAL_DEFAULT_BUFFER_SIZE_IN_MILLISECONDS #ifndef MAL_DEFAULT_BUFFER_SIZE_IN_MILLISECONDS
#define MAL_DEFAULT_BUFFER_SIZE_IN_MILLISECONDS 15 #define MAL_DEFAULT_BUFFER_SIZE_IN_MILLISECONDS 25
#endif #endif
// Default periods when none is specified in mal_device_init(). More periods means more work on the CPU. // Default periods when none is specified in mal_device_init(). More periods means more work on the CPU.
...@@ -205,6 +204,10 @@ typedef void* mal_ptr; ...@@ -205,6 +204,10 @@ typedef void* mal_ptr;
} mal_event; } mal_event;
#endif #endif
#ifdef MAL_ENABLE_DSOUND
#define MAL_MAX_PERIODS_DSOUND 4
#endif
typedef int mal_result; typedef int mal_result;
#define MAL_SUCCESS 0 #define MAL_SUCCESS 0
#define MAL_ERROR -1 // A generic error. #define MAL_ERROR -1 // A generic error.
...@@ -320,6 +323,8 @@ struct mal_device ...@@ -320,6 +323,8 @@ struct mal_device
/*LPDIRECTSOUNDBUFFER*/ mal_ptr pPlaybackBuffer; /*LPDIRECTSOUNDBUFFER*/ mal_ptr pPlaybackBuffer;
/*LPDIRECTSOUNDCAPTURE8*/ mal_ptr pCapture; /*LPDIRECTSOUNDCAPTURE8*/ mal_ptr pCapture;
/*LPDIRECTSOUNDCAPTUREBUFFER8*/ mal_ptr pCaptureBuffer; /*LPDIRECTSOUNDCAPTUREBUFFER8*/ mal_ptr pCaptureBuffer;
/*LPDIRECTSOUNDNOTIFY*/ mal_ptr pNotify;
/*HANDLE*/ mal_handle pNotifyEvents[MAL_MAX_PERIODS_DSOUND]; // One event handle for each period.
/*HANDLE*/ mal_handle hStopEvent; /*HANDLE*/ mal_handle hStopEvent;
/*HANDLE*/ mal_handle hRewindEvent; /*HANDLE*/ mal_handle hRewindEvent;
mal_uint32 lastProcessedFrame; // This is circular. mal_uint32 lastProcessedFrame; // This is circular.
...@@ -1532,12 +1537,21 @@ static void mal_device_uninit__dsound(mal_device* pDevice) ...@@ -1532,12 +1537,21 @@ static void mal_device_uninit__dsound(mal_device* pDevice)
mal_assert(pDevice != NULL); mal_assert(pDevice != NULL);
if (pDevice->dsound.hDSoundDLL != NULL) { if (pDevice->dsound.hDSoundDLL != NULL) {
if (pDevice->dsound.pNotify) {
IDirectSoundNotify_Release((LPDIRECTSOUNDNOTIFY)pDevice->dsound.pNotify);
}
if (pDevice->dsound.hRewindEvent) { if (pDevice->dsound.hRewindEvent) {
CloseHandle(pDevice->dsound.hRewindEvent); CloseHandle(pDevice->dsound.hRewindEvent);
} }
if (pDevice->dsound.hStopEvent) { if (pDevice->dsound.hStopEvent) {
CloseHandle(pDevice->dsound.hStopEvent); CloseHandle(pDevice->dsound.hStopEvent);
} }
for (mal_uint32 i = 0; i < pDevice->periods; ++i) {
if (pDevice->dsound.pNotifyEvents[i]) {
CloseHandle(pDevice->dsound.pNotifyEvents[i]);
}
}
if (pDevice->dsound.pCaptureBuffer) { if (pDevice->dsound.pCaptureBuffer) {
IDirectSoundCaptureBuffer8_Release((LPDIRECTSOUNDBUFFER8)pDevice->dsound.pCaptureBuffer); IDirectSoundCaptureBuffer8_Release((LPDIRECTSOUNDBUFFER8)pDevice->dsound.pCaptureBuffer);
...@@ -1678,6 +1692,9 @@ static mal_result mal_device_init__dsound(mal_device* pDevice, mal_device_type t ...@@ -1678,6 +1692,9 @@ static mal_result mal_device_init__dsound(mal_device* pDevice, mal_device_type t
// Meaning of dwFlags (from MSDN): // Meaning of dwFlags (from MSDN):
// //
// DSBCAPS_CTRLPOSITIONNOTIFY
// The buffer has position notification capability.
//
// DSBCAPS_GLOBALFOCUS // DSBCAPS_GLOBALFOCUS
// With this flag set, an application using DirectSound can continue to play its buffers if the user switches focus to // With this flag set, an application using DirectSound can continue to play its buffers if the user switches focus to
// another application, even if the new application uses DirectSound. // another application, even if the new application uses DirectSound.
...@@ -1689,13 +1706,19 @@ static mal_result mal_device_init__dsound(mal_device* pDevice, mal_device_type t ...@@ -1689,13 +1706,19 @@ static mal_result mal_device_init__dsound(mal_device* pDevice, mal_device_type t
DSBUFFERDESC descDS; DSBUFFERDESC descDS;
memset(&descDS, 0, sizeof(DSBUFFERDESC)); memset(&descDS, 0, sizeof(DSBUFFERDESC));
descDS.dwSize = sizeof(DSBUFFERDESC); descDS.dwSize = sizeof(DSBUFFERDESC);
descDS.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2; descDS.dwFlags = DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2;
descDS.dwBufferBytes = bufferSizeInBytes; descDS.dwBufferBytes = bufferSizeInBytes;
descDS.lpwfxFormat = (WAVEFORMATEX*)&wf; descDS.lpwfxFormat = (WAVEFORMATEX*)&wf;
if (FAILED(IDirectSound_CreateSoundBuffer((LPDIRECTSOUND8)pDevice->dsound.pPlayback, &descDS, (LPDIRECTSOUNDBUFFER*)&pDevice->dsound.pPlaybackBuffer, NULL))) { if (FAILED(IDirectSound_CreateSoundBuffer((LPDIRECTSOUND8)pDevice->dsound.pPlayback, &descDS, (LPDIRECTSOUNDBUFFER*)&pDevice->dsound.pPlaybackBuffer, NULL))) {
mal_device_uninit__dsound(pDevice); mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSound_CreateSoundBuffer() failed for playback device's secondary buffer.", MAL_DSOUND_FAILED_TO_CREATE_BUFFER); return mal_post_error(pDevice, "[DirectSound] IDirectSound_CreateSoundBuffer() failed for playback device's secondary buffer.", MAL_DSOUND_FAILED_TO_CREATE_BUFFER);
} }
// Notifications are set up via a DIRECTSOUNDNOTIFY object which is retrieved from the buffer.
if (FAILED(IDirectSoundBuffer8_QueryInterface((LPDIRECTSOUNDBUFFER)pDevice->dsound.pPlaybackBuffer, g_mal_GUID_IID_DirectSoundNotify, (void**)&pDevice->dsound.pNotify))) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSoundBuffer8_QueryInterface() failed for playback device's IDirectSoundNotify object.", MAL_DSOUND_FAILED_TO_QUERY_INTERFACE);
}
} else { } else {
mal_DirectSoundCaptureCreate8Proc pDirectSoundCaptureCreate8 = (mal_DirectSoundCaptureCreate8Proc)GetProcAddress((HMODULE)pDevice->dsound.hDSoundDLL, "DirectSoundCaptureCreate8"); mal_DirectSoundCaptureCreate8Proc pDirectSoundCaptureCreate8 = (mal_DirectSoundCaptureCreate8Proc)GetProcAddress((HMODULE)pDevice->dsound.hDSoundDLL, "DirectSoundCaptureCreate8");
if (pDirectSoundCaptureCreate8 == NULL) { if (pDirectSoundCaptureCreate8 == NULL) {
...@@ -1728,6 +1751,34 @@ static mal_result mal_device_init__dsound(mal_device* pDevice, mal_device_type t ...@@ -1728,6 +1751,34 @@ static mal_result mal_device_init__dsound(mal_device* pDevice, mal_device_type t
mal_device_uninit__dsound(pDevice); mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSoundCapture_QueryInterface() failed for capture device's IDirectSoundCaptureBuffer8 object.", MAL_DSOUND_FAILED_TO_QUERY_INTERFACE); return mal_post_error(pDevice, "[DirectSound] IDirectSoundCapture_QueryInterface() failed for capture device's IDirectSoundCaptureBuffer8 object.", MAL_DSOUND_FAILED_TO_QUERY_INTERFACE);
} }
// Notifications are set up via a DIRECTSOUNDNOTIFY object which is retrieved from the buffer.
if (FAILED(IDirectSoundCaptureBuffer8_QueryInterface((LPDIRECTSOUNDCAPTUREBUFFER)pDevice->dsound.pCaptureBuffer, g_mal_GUID_IID_DirectSoundNotify, (void**)&pDevice->dsound.pNotify))) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSoundCaptureBuffer8_QueryInterface() failed for capture device's IDirectSoundNotify object.", MAL_DSOUND_FAILED_TO_QUERY_INTERFACE);
}
}
// We need a notification for each period. The notification offset is slightly different depending on whether or not the
// device is a playback or capture device. For a playback device we want to be notified when a period just starts playing,
// whereas for a capture device we want to be notified when a period has just _finished_ capturing.
mal_uint32 periodSizeInBytes = pDevice->bufferSizeInFrames / pDevice->periods;
DSBPOSITIONNOTIFY notifyPoints[MAL_MAX_PERIODS_DSOUND]; // One notification event for each period.
for (mal_uint32 i = 0; i < pDevice->periods; ++i) {
pDevice->dsound.pNotifyEvents[i] = CreateEventA(NULL, FALSE, FALSE, NULL);
if (pDevice->dsound.pNotifyEvents[i] == NULL) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] Failed to create event for buffer notifications.", MAL_FAILED_TO_CREATE_EVENT);
}
// The notification offset is in bytes.
notifyPoints[i].dwOffset = i * periodSizeInBytes;
notifyPoints[i].hEventNotify = pDevice->dsound.pNotifyEvents[i];
}
if (FAILED(IDirectSoundNotify_SetNotificationPositions((LPDIRECTSOUNDNOTIFY)pDevice->dsound.pNotify, pDevice->periods, notifyPoints))) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSoundNotify_SetNotificationPositions() failed.", MAL_DSOUND_FAILED_TO_SET_NOTIFICATIONS);
} }
// When the device is playing the worker thread will be waiting on a bunch of notification events. To return from // When the device is playing the worker thread will be waiting on a bunch of notification events. To return from
...@@ -1898,6 +1949,12 @@ static mal_uint32 mal_device__wait_for_frames__dsound(mal_device* pDevice) ...@@ -1898,6 +1949,12 @@ static mal_uint32 mal_device__wait_for_frames__dsound(mal_device* pDevice)
timeoutInMilliseconds = 1; timeoutInMilliseconds = 1;
} }
unsigned int eventCount = pDevice->periods + 2;
HANDLE pEvents[MAL_MAX_PERIODS_DSOUND + 2]; // +2 for the stop and rewind event.
mal_copy_memory(pEvents, pDevice->dsound.pNotifyEvents, sizeof(HANDLE) * pDevice->periods);
pEvents[eventCount-2] = pDevice->dsound.hStopEvent;
pEvents[eventCount-1] = pDevice->dsound.hRewindEvent;
while (!pDevice->dsound.breakFromMainLoop) { while (!pDevice->dsound.breakFromMainLoop) {
mal_uint32 framesAvailable = mal_device__get_available_frames__dsound(pDevice); mal_uint32 framesAvailable = mal_device__get_available_frames__dsound(pDevice);
if (framesAvailable > 0) { if (framesAvailable > 0) {
...@@ -1905,10 +1962,7 @@ static mal_uint32 mal_device__wait_for_frames__dsound(mal_device* pDevice) ...@@ -1905,10 +1962,7 @@ static mal_uint32 mal_device__wait_for_frames__dsound(mal_device* pDevice)
} }
// If we get here it means we weren't able to find any frames. We'll just wait here for a bit. // If we get here it means we weren't able to find any frames. We'll just wait here for a bit.
HANDLE pEvents[2]; WaitForMultipleObjects(eventCount, pEvents, FALSE, timeoutInMilliseconds);
pEvents[0] = pDevice->dsound.hStopEvent;
pEvents[1] = pDevice->dsound.hRewindEvent;
WaitForMultipleObjects(sizeof(pEvents) / sizeof(pEvents[0]), pEvents, FALSE, timeoutInMilliseconds);
} }
// We'll get here if the loop was terminated. Just return whatever's available. // We'll get here if the loop was terminated. Just return whatever's available.
......
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