Commit b93faa46 authored by David Reid's avatar David Reid

MINI_AL_IMPLEMENTATION to MINIAUDIO_IMPLEMENTATION.

parent 3d4716f0
......@@ -51,7 +51,7 @@ Building
======
Do the following in one source file:
```
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
```
Then just compile. There's no need to install any dependencies. On Windows and macOS there's no need to link
......@@ -69,7 +69,7 @@ Simple Playback Example
#define DR_WAV_IMPLEMENTATION
#include "../extras/dr_wav.h" // Enables WAV decoding.
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#include <stdio.h>
......@@ -154,7 +154,7 @@ relevant backend library before the implementation of miniaudio, like so:
#include "dr_mp3.h" // Enables MP3 decoding.
#include "dr_wav.h" // Enables WAV decoding.
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
```
......
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#include <stdio.h>
......
// This example simply captures data from your default microphone until you press Enter. The output is saved to the file specified on the command line.
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#define DR_WAV_IMPLEMENTATION
......
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#include <stdio.h>
......
......@@ -5,7 +5,7 @@
#define DR_WAV_IMPLEMENTATION
#include "../extras/dr_wav.h" // Enables WAV decoding.
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#include <stdio.h>
......
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#include <stdio.h>
......
......@@ -154,7 +154,7 @@ Supported Formats:
USAGE
=====
miniaudio is a single-file library. To use it, do something like the following in one .c file.
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
You can then #include this file in other parts of the program as you would with any other header file.
......@@ -2951,7 +2951,7 @@ mal_uint64 mal_sine_wave_read_f32_ex(mal_sine_wave* pSineWave, mal_uint64 frameC
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#if defined(MINI_AL_IMPLEMENTATION) || defined(MAL_IMPLEMENTATION)
#if defined(MINIAUDIO_IMPLEMENTATION)
#include <assert.h>
#include <limits.h> // For INT_MAX
#include <math.h> // sin(), etc.
......@@ -31305,7 +31305,7 @@ mal_uint64 mal_sine_wave_read_f32_ex(mal_sine_wave* pSineWave, mal_uint64 frameC
#pragma warning(pop)
#endif
#endif /* MINI_AL_IMPLEMENTATION */
#endif /* MINIAUDIO_IMPLEMENTATION */
/*
BACKEND IMPLEMENTATION GUIDLINES
......@@ -220,7 +220,7 @@ window are not included in the calculation.
mal_uint64 mal_resampler_get_expected_output_frame_count(mal_resampler* pResampler, mal_uint64 inputFrameCount);
#endif
#ifdef MINI_AL_IMPLEMENTATION
#ifdef MINIAUDIO_IMPLEMENTATION
#ifndef MAL_RESAMPLER_MIN_RATIO
#define MAL_RESAMPLER_MIN_RATIO 0.02083333
......
......@@ -99,7 +99,7 @@ void* mal_pcm_rb_get_subbuffer_ptr(mal_pcm_rb* pRB, size_t subbufferIndex, void*
#endif // mal_ring_buffer_h
#ifdef MINI_AL_IMPLEMENTATION
#ifdef MINIAUDIO_IMPLEMENTATION
MAL_INLINE mal_uint32 mal_rb__extract_offset_in_bytes(mal_uint32 encodedOffset)
{
return encodedOffset & 0x7FFFFFFF;
......@@ -634,4 +634,4 @@ void* mal_pcm_rb_get_subbuffer_ptr(mal_pcm_rb* pRB, size_t subbufferIndex, void*
return mal_rb_get_subbuffer_ptr(&pRB->rb, subbufferIndex, pBuffer);
}
#endif // MINI_AL_IMPLEMENTATION
#endif // MINIAUDIO_IMPLEMENTATION
......@@ -2,7 +2,7 @@
#include "../../../../dr_libs/dr_wav.h"
#define MAL_DEBUG_OUTPUT
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../../miniaudio.h"
#include "../mal_resampler.h"
......
#define MAL_LOG_LEVEL MAL_LOG_LEVEL_VERBOSE
#define MAL_DEBUG_OUTPUT
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
int print_context_info(mal_context* pContext)
......
#define MAL_DEBUG_OUTPUT
#define MAL_USE_REFERENCE_CONVERSION_APIS
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
// Two converters are needed here. One for converting f32 samples from the sine wave generator to the input format,
......
#include <stdio.h>
#define MAL_DEBUG_OUTPUT
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#define DR_WAV_IMPLEMENTATION
......
......@@ -5,7 +5,7 @@
#include "../extras/dr_wav.h"
#define MAL_NO_DEVICE_IO
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
int main(int argc, char** argv)
......
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
typedef enum
......
......@@ -5,7 +5,7 @@
#define MAL_NO_AVX2
#ifdef NO_SIGVIS
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#else
#define MINI_SIGVIS_IMPLEMENTATION
......
#include <stdio.h>
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
mal_sine_wave sineWave;
......
......@@ -11,7 +11,7 @@
#endif
//#define MAL_DEBUG_OUTPUT
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#ifdef __EMSCRIPTEN__
......
......@@ -82,7 +82,7 @@ float msigvis_channel_get_sample_f32(msigvis_channel* pChannel, mal_uint32 iSamp
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifdef MINI_SIGVIS_IMPLEMENTATION
#define MINI_AL_IMPLEMENTATION
#define MINIAUDIO_IMPLEMENTATION
#include "../../miniaudio.h"
#include "../external/dred/source/dred/dtk/dtk.c"
......
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