Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
M
miniaudio
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
miniaudio
Commits
b9292a30
Commit
b9292a30
authored
Mar 16, 2025
by
caturria
Committed by
David Reid
Mar 18, 2025
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Address leaked pResourceManagerDataSource when invalid input causes sound init to fail.
parent
484a5649
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
0 deletions
+1
-0
miniaudio.h
miniaudio.h
+1
-0
No files found.
miniaudio.h
View file @
b9292a30
...
@@ -76801,6 +76801,7 @@ MA_API ma_result ma_sound_init_from_file_internal(ma_engine* pEngine, const ma_s
...
@@ -76801,6 +76801,7 @@ MA_API ma_result ma_sound_init_from_file_internal(ma_engine* pEngine, const ma_s
result = ma_resource_manager_data_source_init_ex(pEngine->pResourceManager, &resourceManagerDataSourceConfig, pSound->pResourceManagerDataSource);
result = ma_resource_manager_data_source_init_ex(pEngine->pResourceManager, &resourceManagerDataSourceConfig, pSound->pResourceManagerDataSource);
if (result != MA_SUCCESS) {
if (result != MA_SUCCESS) {
ma_free(pSound->pResourceManagerDataSource, &pEngine->allocationCallbacks);
goto done;
goto done;
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment