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miniaudio
Commits
9f62d696
Commit
9f62d696
authored
Jan 06, 2021
by
David Reid
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Update documentation.
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research/miniaudio_engine.h
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research/miniaudio_engine.h
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9f62d696
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@@ -436,9 +436,11 @@ pointer to the processing function and the number of input and output buses. Exa
float* pFramesOut_0 = ppFramesOut[0]; // Output bus @ index 0.
ma_uint32 frameCount = *pFrameCount;
// Do some processing. Process as many frames as you can. If you're implementing a data
// source node and you run out of source data, set `pFrameCount` to the number of frames
// that were actually read.
// Do some processing. Process as many frames as you can. On input, `pFrameCount` will be
// the number of frames miniaudio wants you to process, and is the capacity of each buffer
// in `ppFramesOut` and the number of frames in each buffer in `ppFramesIn`. If you're
// implementing a data source node and you run out of source data, set `pFrameCount` to the
// number of frames that were actually read.
}
static ma_node_vtable my_custom_node_vtable =
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