Commit 9f62d696 authored by David Reid's avatar David Reid

Update documentation.

parent 79845b5e
......@@ -436,9 +436,11 @@ pointer to the processing function and the number of input and output buses. Exa
float* pFramesOut_0 = ppFramesOut[0]; // Output bus @ index 0.
ma_uint32 frameCount = *pFrameCount;
// Do some processing. Process as many frames as you can. If you're implementing a data
// source node and you run out of source data, set `pFrameCount` to the number of frames
// that were actually read.
// Do some processing. Process as many frames as you can. On input, `pFrameCount` will be
// the number of frames miniaudio wants you to process, and is the capacity of each buffer
// in `ppFramesOut` and the number of frames in each buffer in `ppFramesIn`. If you're
// implementing a data source node and you run out of source data, set `pFrameCount` to the
// number of frames that were actually read.
}
static ma_node_vtable my_custom_node_vtable =
......
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