/* TODO: This needs to be optimized. Too inefficient to be initializing a channel converter. */
/* Getting here means we require a channel converter. We do channel conversion in the input format, and then format convert as a post process step if required. */
ma_convert_pcm_frames_channels_f32((float*)pFramesOut,pSpatializer->channelsOut,(constfloat*)pFramesIn,pSpatializer->channelsIn,frameCount);/* Safe casts to float* because f32 is the only supported format. */
ma_convert_pcm_frames_channels_f32((float*)pFramesOut,pSpatializer->channelsOut,NULL,(constfloat*)pFramesIn,pSpatializer->channelsIn,NULL,frameCount);/* Safe casts to float* because f32 is the only supported format. */