ma_uint64stopDelayInEngineFramesRemaining;/* The number of frames relative to the engine's clock before the sound is stopped. */
volatilema_bool32isPlaying;/* False by default. Sounds need to be explicitly started with ma_sound_start() and stopped with ma_sound_stop(). */
volatilema_bool32isMixing;
volatilema_bool32isLooping;/* False by default. */
volatilema_bool32isLooping;/* False by default. */
volatilema_bool32atEnd;
ma_bool32ownsDataSource;
ma_bool32_isInternal;/* A marker to indicate the sound is managed entirely by the engine. This will be set to true when the sound is created internally by ma_engine_play_sound(). */