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miniaudio
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miniaudio
Commits
7c9b952f
Commit
7c9b952f
authored
Mar 18, 2018
by
David Reid
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Add building notes for Android.
parent
d46409c4
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mini_al.h
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mini_al.h
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7c9b952f
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@@ -48,22 +48,27 @@
...
@@ -48,22 +48,27 @@
// option before the implementation.
// option before the implementation.
//
//
//
//
// Building
(Windows)
// Building
for Windows
// ------------------
// ------------------
--
// The Windows build should compile clean on all popular compilers without the need to configure any include paths
// The Windows build should compile clean on all popular compilers without the need to configure any include paths
// nor link to any libraries.
// nor link to any libraries.
//
//
// Building
(Linux)
// Building
for Linux
// ----------------
// ----------------
--
// The Linux build only requires linking to -ldl. You do not need any development packages for any backend. It
// The Linux build only requires linking to -ldl. You do not need any development packages for any backend. It
// depends on pthreads, but you do not need to link to -lpthread.
// depends on pthreads, but you do not need to link to -lpthread.
//
//
// Building
(BSD)
// Building
for BSD
// --------------
// --------------
--
// The BSD build uses OSS. Requires linking to -lossaudio on {Open,Net}BSD, but not FreeBSD.
// The BSD build uses OSS. Requires linking to -lossaudio on {Open,Net}BSD, but not FreeBSD.
//
//
// Building (Emscripten)
// Building for Android
// ---------------------
// --------------------
// The Android build uses OpenSL|ES, and will require an appropriate API level that supports OpenSL|ES. mini_al has
// been tested against API levels 16 and 21.
//
// Building for Emscripten
// -----------------------
// The Emscripten build currently uses SDL 1.2 for it's backend which means specifying "-s USE_SDL=2" is unecessary
// The Emscripten build currently uses SDL 1.2 for it's backend which means specifying "-s USE_SDL=2" is unecessary
// as of this version. However, if in the future there is legitimate benefit or enough demand for SDL 2 to be used
// as of this version. However, if in the future there is legitimate benefit or enough demand for SDL 2 to be used
// instead, you will need to specify this when compiling.
// instead, you will need to specify this when compiling.
...
...
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