Commit 776d7ddd authored by David Reid's avatar David Reid

Fix compilation errors with the C++ build.

parent d8c2135e
......@@ -3142,7 +3142,7 @@ MA_API ma_result ma_node_set_state(ma_node* pNode, ma_node_state state)
return MA_INVALID_ARGS;
}
c89atomic_exchange_i16(&pNodeBase->state, state);
c89atomic_exchange_i32(&pNodeBase->state, state);
return MA_SUCCESS;
}
......@@ -3155,7 +3155,7 @@ MA_API ma_node_state ma_node_get_state(const ma_node* pNode)
return ma_node_state_stopped;
}
return c89atomic_load_i16(&pNodeBase->state);
return (ma_node_state)c89atomic_load_i32(&pNodeBase->state);
}
MA_API ma_result ma_node_set_state_time(ma_node* pNode, ma_node_state state, ma_uint64 globalTime)
......@@ -8445,11 +8445,13 @@ MA_API ma_result ma_spatializer_process_pcm_frames(ma_spatializer* pSpatializer,
return MA_INVALID_ARGS;
}
/* Floating point is the only supported format. */
/* Spatialization is not yet implemented. However, do do need to do channel conversion here. */
if (pSpatializer->channelsIn == pSpatializer->channelsOut) {
ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, ma_format_f32, pSpatializer->channelsIn);
} else {
ma_convert_pcm_frames_channels_f32(pFramesOut, pSpatializer->channelsOut, pFramesIn, pSpatializer->channelsIn, frameCount);
ma_convert_pcm_frames_channels_f32((float*)pFramesOut, pSpatializer->channelsOut, (const float*)pFramesIn, pSpatializer->channelsIn, frameCount); /* Safe casts to float* because f32 is the only supported format. */
}
return MA_SUCCESS;
......@@ -8939,7 +8941,7 @@ static void ma_engine_node_process_pcm_frames__group(ma_node* pNode, const float
static ma_uint32 ma_engine_node_get_required_input_frame_count__group(ma_node* pNode, ma_uint32 outputFrameCount)
{
ma_uint64 result = ma_engine_node_get_required_input_frame_count(pNode, outputFrameCount);
ma_uint64 result = ma_engine_node_get_required_input_frame_count((ma_engine_node*)pNode, outputFrameCount);
if (result > 0xFFFFFFFF) {
result = 0xFFFFFFFF; /* Will never happen because miniaudio will only ever process in relatively small chunks. */
}
......@@ -9458,7 +9460,7 @@ MA_API ma_result ma_engine_play_sound_ex(ma_engine* pEngine, const char* pFilePa
ma_sound_uninit(&pNextSound->sound);
} else {
/* No sound available for recycling. Allocate one now. */
pSound = ma_malloc(sizeof(*pSound), &pEngine->allocationCallbacks);
pSound = (ma_sound_inlined*)ma_malloc(sizeof(*pSound), &pEngine->allocationCallbacks);
}
if (pSound != NULL) { /* Safety check for the allocation above. */
......
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