Commit 6ada2501 authored by David Reid's avatar David Reid

Update some flags to prevent some conflicts.

parent bf90b04a
......@@ -10961,13 +10961,17 @@ typedef struct ma_sound ma_sound;
/* Sound flags. */
typedef enum
{
/* Resource manager flags. */
MA_SOUND_FLAG_STREAM = 0x00000001, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM */
MA_SOUND_FLAG_DECODE = 0x00000002, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE */
MA_SOUND_FLAG_ASYNC = 0x00000004, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC */
MA_SOUND_FLAG_WAIT_INIT = 0x00000008, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT */
MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT = 0x00000010, /* Do not attach to the endpoint by default. Useful for when setting up nodes in a complex graph system. */
MA_SOUND_FLAG_NO_PITCH = 0x00000020, /* Disable pitch shifting with ma_sound_set_pitch() and ma_sound_group_set_pitch(). This is an optimization. */
MA_SOUND_FLAG_NO_SPATIALIZATION = 0x00000040 /* Disable spatialization. */
MA_SOUND_FLAG_UNKNOWN_LENGTH = 0x00000010, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH */
/* ma_sound specific flags. */
MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT = 0x00001000, /* Do not attach to the endpoint by default. Useful for when setting up nodes in a complex graph system. */
MA_SOUND_FLAG_NO_PITCH = 0x00002000, /* Disable pitch shifting with ma_sound_set_pitch() and ma_sound_group_set_pitch(). This is an optimization. */
MA_SOUND_FLAG_NO_SPATIALIZATION = 0x00004000 /* Disable spatialization. */
} ma_sound_flags;
#ifndef MA_ENGINE_MAX_LISTENERS
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