const char* pFilePath; /* Set this to load from the resource manager. */
const char* pFilePath; /* Set this to load from the resource manager. */
...
@@ -10988,6 +10991,8 @@ typedef struct
...
@@ -10988,6 +10991,8 @@ typedef struct
ma_uint64 loopPointBegInPCMFrames;
ma_uint64 loopPointBegInPCMFrames;
ma_uint64 loopPointEndInPCMFrames;
ma_uint64 loopPointEndInPCMFrames;
ma_bool32 isLooping;
ma_bool32 isLooping;
ma_sound_end_proc endCallback; /* Fired when the sound reaches the end. Will be fired from the audio thread. Do not restart, uninitialize or otherwise change the state of the sound from here. Instead fire an event or set a variable to indicate to a different thread to change the start of the sound. Will not be fired in response to a scheduled stop with ma_sound_set_stop_time_*(). */