Commit 6319d2d9 authored by David Reid's avatar David Reid

Fix a typo.

parent 063be8c0
...@@ -387,7 +387,7 @@ time which might be too expensive on the audio thread. ...@@ -387,7 +387,7 @@ time which might be too expensive on the audio thread.
If you want to load the sound asynchronously, you can specify the `MA_SOUND_FLAG_ASYNC` flag. This If you want to load the sound asynchronously, you can specify the `MA_SOUND_FLAG_ASYNC` flag. This
will result in `ma_sound_init_from_file()` returning quickly, but the sound will not start playing will result in `ma_sound_init_from_file()` returning quickly, but the sound will not start playing
until sound has had some audio decoded. until the sound has had some audio decoded.
The fourth parameter is a pointer to sound group. A sound group is used as a mechanism to organise The fourth parameter is a pointer to sound group. A sound group is used as a mechanism to organise
sounds into groups which have their own effect processing and volume control. An example is a game sounds into groups which have their own effect processing and volume control. An example is a game
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