Improvements to the async notification system.
These changes expand on the notification system which allows a program
to be notified on when a sound has reached various stages in the async
loading process. There are two stages:
1) Decoder initialization
2) Completion of decoding
The previous system has the following problems:
* There's no way to wait on only the decoder initialization
* The callback doesn't work well if you want to pass it through
multiple layers. Example:
- Client wants to wait for the sound to complete
- Pass the callback into ma_sound_init_from_file(), which passes
it into ma_resource_manager_data_source_init(). The latter will
fire the callback, but will do so before ma_sound_init_from_file()
has returned. The client will think the sound has finished
loading and will reference the `ma_sound` object before it's
completed initialization.
* It's not easy to wait on object in bulk. Clients may want to pump a
bunch of ASYNC sounds in one go, and then just have a single
notification for the group.
The new system introduces the notion of a "fence". A fence contains a
counter which is incremented and decremented from anywhere. It also has
a wait routine which will block until the counter hits zero:
ma_fence_acquire() - Increments the counter
ma_fence_release() - Decrements the counter
ma_fence_wait() - Blocks until the counter is 0.
The fence system can be used to wait for a number of sounds to finish
decoding rather than only one at a time, which is the case with the
previous system. Example:
```
/* Fences must be initialized before use. */
ma_fence_init(&fence);
/* Loop over each sound and start loading them, passing in the fence. */
for each sound in sounds
{
flags = MA_DATA_SOURCE_FLAG_DECODE | MA_DATA_SOURCE_FLAG_ASYNC;
ma_sound_init_from_file(&engine, pFilePath, flags, &group, &fence, &sound);
}
... do some other stuff while sounds are loading ...
/* Wait for sounds to finish loading. */
ma_fence_wait(&fence);
ma_fence_uninit(&fence);
```
The above example initializes a sound, but it can also be used by
resource managed data sources. When loading data sources directly from
the resource manager, you can specify a second fence which is used to
only wait until the internal decoder has been initialized.
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