Commit 544ec856 authored by David Reid's avatar David Reid

Another attempt at fixing a spatialization error.

parent 6d414a35
......@@ -1753,6 +1753,8 @@ MA_API void ma_engine_listener_set_velocity(ma_engine* pEngine, ma_uint32 listen
MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine, ma_uint32 listenerIndex);
MA_API void ma_engine_listener_set_cone(ma_engine* pEngine, ma_uint32 listenerIndex, float innerAngleInRadians, float outerAngleInRadians, float outerGain);
MA_API void ma_engine_listener_get_cone(const ma_engine* pEngine, ma_uint32 listenerIndex, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain);
MA_API void ma_engine_listener_set_world_up(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z);
MA_API ma_vec3f ma_engine_listener_get_world_up(const ma_engine* pEngine, ma_uint32 listenerIndex);
MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup); /* Fire and forget. */
......@@ -9369,18 +9371,18 @@ MA_API ma_result ma_spatializer_process_pcm_frames(ma_spatializer* pSpatializer,
axisX = ma_vec3f_neg(axisX);
}
#if 1
#if 0
{
m[0][0] = axisX.x; m[0][1] = axisY.x; m[0][2] = axisZ.x; m[0][3] = -ma_vec3f_dot(axisX, pListener->position);
m[1][0] = axisX.y; m[1][1] = axisY.y; m[1][2] = axisZ.y; m[1][3] = -ma_vec3f_dot(axisY, pListener->position);
m[2][0] = axisX.z; m[2][1] = axisY.z; m[2][2] = axisZ.z; m[2][3] = -ma_vec3f_dot(axisZ, pListener->position);
m[3][0] = 0; m[3][1] = 0; m[3][2] = 0; m[3][3] = 1;
m[0][0] = axisX.x; m[0][1] = axisY.x; m[0][2] = axisZ.x; m[0][3] = 0;
m[1][0] = axisX.y; m[1][1] = axisY.y; m[1][2] = axisZ.y; m[1][3] = 0;
m[2][0] = axisX.z; m[2][1] = axisY.z; m[2][2] = axisZ.z; m[2][3] = 0;
m[3][0] = -ma_vec3f_dot(axisX, pListener->position); m[3][1] = -ma_vec3f_dot(axisY, pListener->position); m[3][2] = -ma_vec3f_dot(axisZ, pListener->position); m[3][3] = 1;
}
#else
{
m[0][0] = axisX.x; m[1][0] = axisY.x; m[2][0] = axisZ.x; m[3][0] = -ma_vec3f_dot(axisX, pListener->position);
m[0][1] = axisX.y; m[1][1] = axisY.y; m[2][1] = axisZ.y; m[3][1] = -ma_vec3f_dot(axisY, pListener->position);
m[0][2] = axisX.z; m[1][2] = axisY.z; m[2][2] = axisZ.z; m[3][2] = -ma_vec3f_dot(axisZ, pListener->position);
m[0][0] = axisX.x; m[1][0] = axisX.y; m[2][0] = axisX.z; m[3][0] = -ma_vec3f_dot(axisX, pListener->position);
m[0][1] = axisY.x; m[1][1] = axisY.y; m[2][1] = axisY.z; m[3][1] = -ma_vec3f_dot(axisY, pListener->position);
m[0][2] = axisZ.x; m[1][2] = axisZ.y; m[2][2] = axisZ.z; m[3][2] = -ma_vec3f_dot(axisZ, pListener->position);
m[0][3] = 0; m[1][3] = 0; m[2][3] = 0; m[3][3] = 1;
}
#endif
......@@ -9391,7 +9393,7 @@ MA_API ma_result ma_spatializer_process_pcm_frames(ma_spatializer* pSpatializer,
origin which makes things simpler.
*/
v = pSpatializer->position;
#if 1
#if 0
{
relativePos.x = m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z + m[0][3] * 1;
relativePos.y = m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z + m[1][3] * 1;
......@@ -10854,6 +10856,24 @@ MA_API void ma_engine_listener_get_cone(const ma_engine* pEngine, ma_uint32 list
ma_spatializer_listener_get_cone(&pEngine->listeners[listenerIndex], pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain);
}
MA_API void ma_engine_listener_set_world_up(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z)
{
if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
return;
}
ma_spatializer_listener_set_world_up(&pEngine->listeners[listenerIndex], x, y, z);
}
MA_API ma_vec3f ma_engine_listener_get_world_up(const ma_engine* pEngine, ma_uint32 listenerIndex)
{
if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
return ma_vec3f_init_3f(0, 1, 0);
}
return ma_spatializer_listener_get_world_up(&pEngine->listeners[listenerIndex]);
}
#ifndef MA_NO_RESOURCE_MANAGER
MA_API ma_result ma_engine_play_sound_ex(ma_engine* pEngine, const char* pFilePath, ma_node* pNode, ma_uint32 nodeInputBusIndex)
......
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