Commit 50367053 authored by David Reid's avatar David Reid

Properly namespace some tokens.

parent faf3381f
......@@ -8,9 +8,9 @@ You can control whether or not you want to load the sound asynchronously and whe
in-memory or stream it. When storing the sound in-memory you can also control whether or not it is decoded. To do this,
specify a combination of the following options in `ma_resource_manager_data_source_init()`:
* MA_DATA_SOURCE_FLAG_ASYNC - Load asynchronously.
* MA_DATA_SOURCE_FLAG_DECODE - Store the sound in-memory in uncompressed/decoded format.
* MA_DATA_SOURCE_FLAG_STREAM - Stream the sound from disk rather than storing entirely in memory. Useful for music.
* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC - Load asynchronously.
* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE - Store the sound in-memory in uncompressed/decoded format.
* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM - Stream the sound from disk rather than storing entirely in memory. Useful for music.
The object returned by the resource manager is just a standard data source which means it can be plugged into any of
`ma_data_source_*()` APIs just like any other data source and it should just work.
......@@ -107,7 +107,7 @@ int main(int argc, char** argv)
result = ma_resource_manager_data_source_init(
&resourceManager,
argv[1],
MA_DATA_SOURCE_FLAG_DECODE | MA_DATA_SOURCE_FLAG_ASYNC | MA_DATA_SOURCE_FLAG_STREAM,
MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE | MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC | MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM,
NULL, /* Async notification. */
&dataSource);
if (result != MA_SUCCESS) {
......
......@@ -160,15 +160,15 @@ static ma_thread_result MA_THREADCALL custom_job_thread(void* pUserData)
for (;;) {
ma_result result;
ma_job job;
ma_resource_manager_job job;
/*
Retrieve a job from the queue first. This defines what it is you're about to do. By default this will be
blocking. You can initialize the resource manager with MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING to not block in
which case MA_NO_DATA_AVAILABLE will be returned if no jobs are available.
When the quit job is returned (MA_JOB_QUIT), the return value will always be MA_CANCELLED. If you don't want
to check the return value (you should), you can instead check if the job code is MA_JOB_QUIT and use that
When the quit job is returned (MA_RESOURCE_MANAGER_JOB_QUIT), the return value will always be MA_CANCELLED. If you don't want
to check the return value (you should), you can instead check if the job code is MA_RESOURCE_MANAGER_JOB_QUIT and use that
instead.
*/
result = ma_resource_manager_next_job(pResourceManager, &job);
......@@ -188,12 +188,12 @@ static ma_thread_result MA_THREADCALL custom_job_thread(void* pUserData)
remains in the queue and will continue to be returned by future calls to ma_resource_manager_next_job(). The
reason for this is to give every job thread visibility to the quit job so they have a chance to exit.
We won't actually be hitting this code because the call above will return MA_CANCELLED when the MA_JOB_QUIT
We won't actually be hitting this code because the call above will return MA_CANCELLED when the MA_RESOURCE_MANAGER_JOB_QUIT
event is received which means the `result != MA_SUCCESS` logic above will catch it. If you do not check the
return value of ma_resource_manager_next_job() you will want to check for MA_JOB_QUIT like the code below.
return value of ma_resource_manager_next_job() you will want to check for MA_RESOURCE_MANAGER_JOB_QUIT like the code below.
*/
if (job.toc.breakup.code == MA_JOB_QUIT) {
printf("CUSTOM JOB THREAD TERMINATING VIA MA_JOB_QUIT... ");
if (job.toc.breakup.code == MA_RESOURCE_MANAGER_JOB_QUIT) {
printf("CUSTOM JOB THREAD TERMINATING VIA MA_RESOURCE_MANAGER_JOB_QUIT... ");
break;
}
......@@ -274,7 +274,7 @@ int main(int argc, char** argv)
result = ma_resource_manager_data_source_init(
&resourceManager,
argv[iFile+1],
MA_DATA_SOURCE_FLAG_DECODE | MA_DATA_SOURCE_FLAG_ASYNC /*| MA_DATA_SOURCE_FLAG_STREAM*/,
MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE | MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC /*| MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM*/,
NULL, /* Async notification. */
&g_dataSources[iFile]);
......
......@@ -79,7 +79,7 @@ int main(int argc, char** argv)
loadNotification.cb.onSignal = on_sound_loaded;
loadNotification.pSound = &sound;
result = ma_sound_init_from_file(&engine, argv[1], MA_DATA_SOURCE_FLAG_DECODE | MA_DATA_SOURCE_FLAG_ASYNC | MA_DATA_SOURCE_FLAG_STREAM, &group, NULL, &sound);
result = ma_sound_init_from_file(&engine, argv[1], MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE | MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC | MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM, &group, NULL, &sound);
if (result != MA_SUCCESS) {
printf("Failed to load sound: %s\n", argv[1]);
ma_engine_uninit(&engine);
......@@ -93,7 +93,7 @@ int main(int argc, char** argv)
}*/
#if 0
result = ma_sound_init_from_file(&engine, argv[1], MA_DATA_SOURCE_FLAG_DECODE /*| MA_DATA_SOURCE_FLAG_ASYNC | MA_DATA_SOURCE_FLAG_STREAM*/, NULL, &sound2);
result = ma_sound_init_from_file(&engine, argv[1], MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE /*| MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC | MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM*/, NULL, &sound2);
if (result != MA_SUCCESS) {
printf("Failed to load sound: %s\n", argv[1]);
ma_engine_uninit(&engine);
......
This diff is collapsed.
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment