Optimization for stereo sounds in the engine.
In a stereo scenario, the listener will use a channel map of
{SIDE_LEFT, SIDE_RIGHT}, but sounds will default to
{FRONT_LEFT, FRONT_RIGHT}. As a result, channel mapping will be
performed to do the conversion. By instead defaulting stereo sounds
to be consistent with the listener, a passthrough path can be used
instead, improving efficiency.
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