• David Reid's avatar
    Optimization for stereo sounds in the engine. · 45d6d5a2
    David Reid authored
    In a stereo scenario, the listener will use a channel map of
    {SIDE_LEFT, SIDE_RIGHT}, but sounds will default to
    {FRONT_LEFT, FRONT_RIGHT}. As a result, channel mapping will be
    performed to do the conversion. By instead defaulting stereo sounds
    to be consistent with the listener, a passthrough path can be used
    instead, improving efficiency.
    45d6d5a2
miniaudio.h 3.73 MB
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