Commit 413be80e authored by David Reid's avatar David Reid

WASAPI: Get playback-only mode working again.

parent dd15fb45
...@@ -8376,7 +8376,8 @@ mal_result mal_device_main_loop__wasapi(mal_device* pDevice) ...@@ -8376,7 +8376,8 @@ mal_result mal_device_main_loop__wasapi(mal_device* pDevice)
/* Wait for data to become available first. */ /* Wait for data to become available first. */
if (WaitForSingleObject(pDevice->wasapi.hEventCapture, INFINITE) == WAIT_FAILED) { if (WaitForSingleObject(pDevice->wasapi.hEventCapture, INFINITE) == WAIT_FAILED) {
return MAL_ERROR; /* Wait failed. */ exitLoop = MAL_TRUE;
break; /* Wait failed. */
} }
/* See how many frames are available. Since we waited at the top, I don't think this should ever return 0. I'm checking for this anyway. */ /* See how many frames are available. Since we waited at the top, I don't think this should ever return 0. I'm checking for this anyway. */
...@@ -8421,7 +8422,62 @@ mal_result mal_device_main_loop__wasapi(mal_device* pDevice) ...@@ -8421,7 +8422,62 @@ mal_result mal_device_main_loop__wasapi(mal_device* pDevice)
case mal_device_type_playback: case mal_device_type_playback:
{ {
/* Not yet implemented. */ mal_uint32 framesAvailablePlayback;
/* Wait for space to become available first. */
if (WaitForSingleObject(pDevice->wasapi.hEventPlayback, INFINITE) == WAIT_FAILED) {
exitLoop = MAL_TRUE;
break; /* Wait failed. */
}
/* Check how much space is available. If this returns 0 we just keep waiting. */
result = mal_device__get_available_frames__wasapi(pDevice, (mal_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &framesAvailablePlayback);
if (result != MAL_SUCCESS) {
exitLoop = MAL_TRUE;
break;
}
if (framesAvailablePlayback == 0) {
continue; /* No space available. */
}
/* Map a the data buffer in preparation for the callback. */
hr = mal_IAudioRenderClient_GetBuffer((mal_IAudioRenderClient*)pDevice->wasapi.pRenderClient, framesAvailablePlayback, &pMappedBufferPlayback);
if (FAILED(hr)) {
mal_post_error(pDevice, MAL_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from playback device in preparation for writing to the device.", MAL_FAILED_TO_MAP_DEVICE_BUFFER);
exitLoop = MAL_TRUE;
break;
}
if (pDevice->playback.converter.isPassthrough) {
pDevice->onData(pDevice, pMappedBufferPlayback, NULL, framesAvailablePlayback);
} else {
mal_device__read_frames_from_client(pDevice, framesAvailablePlayback, pMappedBufferPlayback);
}
/* At this point we're done writing to the device and we just need to release the buffer. */
hr = mal_IAudioRenderClient_ReleaseBuffer((mal_IAudioRenderClient*)pDevice->wasapi.pRenderClient, framesAvailablePlayback, 0);
pMappedBufferPlayback = NULL; /* <-- Important. Not doing this can result in an error once we leave this loop because it will use this to know whether or not a final ReleaseBuffer() needs to be called. */
mappedBufferSizeInFramesPlayback = 0;
if (FAILED(hr)) {
mal_post_error(pDevice, MAL_LOG_LEVEL_ERROR, "[WASAPI] Failed to release internal buffer from playback device after writing to the device.", MAL_FAILED_TO_UNMAP_DEVICE_BUFFER);
exitLoop = MAL_TRUE;
break;
}
framesWrittenToPlaybackDevice += framesAvailablePlayback;
if (!isPlaybackDeviceStarted) {
if (pDevice->playback.shareMode == mal_share_mode_exclusive || framesWrittenToPlaybackDevice >= (pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods)*1) {
hr = mal_IAudioClient_Start((mal_IAudioClient*)pDevice->wasapi.pAudioClientPlayback);
if (FAILED(hr)) {
mal_post_error(pDevice, MAL_LOG_LEVEL_ERROR, "[WASAPI] Failed to start internal playback device.", MAL_FAILED_TO_START_BACKEND_DEVICE);
exitLoop = MAL_TRUE;
break;
}
isPlaybackDeviceStarted = MAL_TRUE;
}
}
} break; } break;
default: MAL_INVALID_ARGS; default: MAL_INVALID_ARGS;
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment