Commit 2aa98c1d authored by David Reid's avatar David Reid

Clean up some logic relating to playback data conversion cache.

parent 4514a71b
......@@ -39415,20 +39415,28 @@ static ma_bool32 ma__is_channel_map_valid(const ma_channel* pChannelMap, ma_uint
}
static ma_bool32 ma_context_is_backend_asynchronous(ma_context* pContext)
{
MA_ASSERT(pContext != NULL);
if (pContext->callbacks.onDeviceRead == NULL && pContext->callbacks.onDeviceWrite == NULL) {
if (pContext->callbacks.onDeviceDataLoop == NULL) {
return MA_TRUE;
} else {
return MA_FALSE;
}
} else {
return MA_FALSE;
}
}
static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type deviceType)
{
ma_result result;
MA_ASSERT(pDevice != NULL);
if (pDevice->type == ma_device_type_duplex) {
// device is expected to be used as both input/output
// without this, deviceType could be playback,
// causing the device input cache to be freed
// and this will break other code using that cache later
deviceType = ma_device_type_duplex;
}
if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) {
if (pDevice->capture.format == ma_format_unknown) {
pDevice->capture.format = pDevice->capture.internalFormat;
......@@ -39542,8 +39550,23 @@ static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type d
/*
In playback mode, if the data converter does not support retrieval of the required number of
input frames given a number of output frames, we need to fall back to a heap-allocated cache.
If the device is doing playback (ma_device_type_playback or ma_device_type_duplex), there's
a couple of situations where we'll need a heap allocated cache.
The first is a duplex device for backends that use a callback for data delivery. The reason
this is needed is that the input stage needs to have a buffer to place the input data while it
waits for the playback stage, after which the miniaudio data callback will get fired. This is
not needed for backends that use a blocking API because miniaudio manages temporary buffers on
the stack to achieve this.
The other situation is when the data converter does not have the ability to query the number
of input frames that are required in order to process a given number of output frames. When
performing data conversion, it's useful if miniaudio know exactly how many frames it needs
from the client in order to generate a given number of output frames. This way, only exactly
the number of frames are needed to be read from the client which means no cache is necessary.
On the other hand, if miniaudio doesn't know how many frames to read, it is forced to read
in fixed sized chunks and then cache any residual unused input frames, those of which will be
processed at a later stage.
*/
if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) {
ma_uint64 unused;
......@@ -39551,7 +39574,9 @@ static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type d
pDevice->playback.inputCacheConsumed = 0;
pDevice->playback.inputCacheRemaining = 0;
if (deviceType == ma_device_type_duplex || ma_data_converter_get_required_input_frame_count(&pDevice->playback.converter, 1, &unused) != MA_SUCCESS) {
if ((pDevice->type == ma_device_type_duplex && ma_context_is_backend_asynchronous(pDevice->pContext)) || /* Duplex with asynchronous backend. */
ma_data_converter_get_required_input_frame_count(&pDevice->playback.converter, 1, &unused) != MA_SUCCESS) /* Data conversion required input frame calculation not supported. */
{
/* We need a heap allocated cache. We want to size this based on the period size. */
void* pNewInputCache;
ma_uint64 newInputCacheCap;
......@@ -39567,7 +39592,7 @@ static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type d
return MA_OUT_OF_MEMORY; /* Allocation too big. Should never hit this, but makes the cast below safer for 32-bit builds. */
}
pNewInputCache = ma_realloc(pDevice->playback.pInputCache, (size_t)newInputCacheSizeInBytes, &pDevice->pContext->allocationCallbacks);
pNewInputCache = ma_realloc(pDevice->playback.pInputCache, (size_t)newInputCacheSizeInBytes, &pDevice->pContext->allocationCallbacks);
if (pNewInputCache == NULL) {
ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks);
pDevice->playback.pInputCache = NULL;
......@@ -39940,22 +39965,6 @@ static ma_result ma_context_uninit_backend_apis(ma_context* pContext)
}
static ma_bool32 ma_context_is_backend_asynchronous(ma_context* pContext)
{
MA_ASSERT(pContext != NULL);
if (pContext->callbacks.onDeviceRead == NULL && pContext->callbacks.onDeviceWrite == NULL) {
if (pContext->callbacks.onDeviceDataLoop == NULL) {
return MA_TRUE;
} else {
return MA_FALSE;
}
} else {
return MA_FALSE;
}
}
/* The default capacity doesn't need to be too big. */
#ifndef MA_DEFAULT_DEVICE_JOB_QUEUE_CAPACITY
#define MA_DEFAULT_DEVICE_JOB_QUEUE_CAPACITY 32
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