resourceManagerConfig.pCustomDecodingBackendUserData=NULL;/* <-- This will be passed in to the pUserData parameter of each function in the decoding backend vtables. */
#define DEVICE_FORMAT ma_format_f32; /* Must always be f32 for this example because the node graph system only works with this. */
#define DEVICE_CHANNELS 1 /* For this example, always set to 1. */
staticma_waveformg_sourceData;/* The underlying data source of the excite node. */
staticma_audio_buffer_refg_exciteData;/* The underlying data source of the source node. */
staticma_data_source_nodeg_sourceNode;/* A data source node containing the source data we'll be sending through to the vocoder. This will be routed into the first bus of the vocoder node. */
staticma_data_source_nodeg_exciteNode;/* A data source node containing the excite data we'll be sending through to the vocoder. This will be routed into the second bus of the vocoder node. */
staticma_vocoder_nodeg_vocoderNode;/* The vocoder node. */
resourceManagerConfig.decodedFormat=ma_format_f32;/* ma_format_f32 should almost always be used as that's what the engine (and most everything else) uses for mixing. */
resourceManagerConfig.decodedChannels=0;/* Setting the channel count to 0 will cause sounds to use their native channel count. */
resourceManagerConfig.decodedSampleRate=48000;/* Using a consistent sample rate is useful for avoiding expensive resampling in the audio thread. This will result in resampling being performed by the loading thread(s). */
resourceManagerConfig.pCustomDecodingBackendUserData=NULL;/* <-- This will be passed in to the pUserData parameter of each function in the decoding backend vtables. */
#define DEVICE_FORMAT ma_format_f32; /* Must always be f32 for this example because the node graph system only works with this. */
#define DEVICE_CHANNELS 1 /* For this example, always set to 1. */
staticma_waveformg_sourceData;/* The underlying data source of the excite node. */
staticma_audio_buffer_refg_exciteData;/* The underlying data source of the source node. */
staticma_data_source_nodeg_sourceNode;/* A data source node containing the source data we'll be sending through to the vocoder. This will be routed into the first bus of the vocoder node. */
staticma_data_source_nodeg_exciteNode;/* A data source node containing the excite data we'll be sending through to the vocoder. This will be routed into the second bus of the vocoder node. */
staticma_vocoder_nodeg_vocoderNode;/* The vocoder node. */