@@ -14,8 +14,7 @@ you specify in your IPLAudioSettings object. If for some reason you want the per
...
@@ -14,8 +14,7 @@ you specify in your IPLAudioSettings object. If for some reason you want the per
engine to be different to that of your Steam Audio configuration, you'll need to implement a sort
engine to be different to that of your Steam Audio configuration, you'll need to implement a sort
of buffering solution to your node.
of buffering solution to your node.
*/
*/
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.c"
#include "../miniaudio.h"
#include <stdint.h> /* Required for uint32_t which is used by STEAMAUDIO_VERSION, and a random use of uint8_t. If there's a Steam Audio maintainer reading this, that needs to be fixed to use IPLuint32 and IPLuint8. */
#include <stdint.h> /* Required for uint32_t which is used by STEAMAUDIO_VERSION, and a random use of uint8_t. If there's a Steam Audio maintainer reading this, that needs to be fixed to use IPLuint32 and IPLuint8. */