Commit 0eb86ea1 authored by David Reid's avatar David Reid

Fix a bug where sounds loaded with `MA_SOUND_FLAG_DECODE` do not loop.

parent 2618c214
......@@ -3,6 +3,7 @@ v0.11.22 - TBD
* Add `MA_SOUND_FLAG_LOOPING` and `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_LOOPING` flags. These can be used to initialize sounds and resource managed data sources to loop by default. This is the recommended way to enable looping for streams. The `isLooping` config option in `ma_sound_config` and `ma_resource_manager_data_source_config` has been deprecated. If you are using those, you should switch to the new flag or else you'll get compiler errors when upgrading to a future version.
* Fix a bug relating to node detachment.
* Fix a bug where amplification with `ma_device_set_master_volume()` does not work.
* Fix a bug where sounds loaded with `MA_SOUND_FLAG_DECODE` do not loop.
* ALSA: Fix some warnings relating to unhandled return value of `read()`.
* DirectSound: Add support for specifying an explicit window handle for SetCooperativeLevel().
* Web: Fix ScriptProcessorNode path when compiling with `--closure=1`. Note that the Audio Worklets path is not currently working due to the callback specified in `emscripten_create_wasm_audio_worklet_processor_async` never getting fired.
......
......@@ -69210,22 +69210,29 @@ MA_API ma_result ma_resource_manager_data_buffer_read_pcm_frames(ma_resource_man
isDecodedBufferBusy = (ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) == MA_BUSY);
if (ma_resource_manager_data_buffer_get_available_frames(pDataBuffer, &availableFrames) == MA_SUCCESS) {
/* Don't try reading more than the available frame count. */
if (frameCount > availableFrames) {
frameCount = availableFrames;
/* Don't try reading more than the available frame count if the data buffer node is still loading. */
if (isDecodedBufferBusy) {
if (frameCount > availableFrames) {
frameCount = availableFrames;
/*
If there's no frames available we want to set the status to MA_AT_END. The logic below
will check if the node is busy, and if so, change it to MA_BUSY. The reason we do this
is because we don't want to call `ma_data_source_read_pcm_frames()` if the frame count
is 0 because that'll result in a situation where it's possible MA_AT_END won't get
returned.
*/
if (frameCount == 0) {
result = MA_AT_END;
/*
If there's no frames available we want to set the status to MA_AT_END. The logic below
will check if the node is busy, and if so, change it to MA_BUSY. The reason we do this
is because we don't want to call `ma_data_source_read_pcm_frames()` if the frame count
is 0 because that'll result in a situation where it's possible MA_AT_END won't get
returned.
*/
if (frameCount == 0) {
result = MA_AT_END;
}
} else {
isDecodedBufferBusy = MA_FALSE; /* We have enough frames available in the buffer to avoid a MA_BUSY status. */
}
} else {
isDecodedBufferBusy = MA_FALSE; /* We have enough frames available in the buffer to avoid a MA_BUSY status. */
/*
Getting here means the buffer has been fully loaded. We can just pass the frame count straight
into ma_data_source_read_pcm_frames() below and let ma_data_source handle it.
*/
}
}
}
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